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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - [i965] Compiler backend uses too much stack with Alien: Isolation"
href="https://bugs.freedesktop.org/show_bug.cgi?id=93840#c42">Comment # 42</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - [i965] Compiler backend uses too much stack with Alien: Isolation"
href="https://bugs.freedesktop.org/show_bug.cgi?id=93840">bug 93840</a>
from <span class="vcard"><a class="email" href="mailto:mattst88@gmail.com" title="Matt Turner <mattst88@gmail.com>"> <span class="fn">Matt Turner</span></a>
</span></b>
<pre>(In reply to Marc Di Luzio from <a href="show_bug.cgi?id=93840#c39">comment #39</a>)
<span class="quote">> Interestingly we have recently spotted the issue in a different game on Mesa
> using a similar un-shipped non-dispatch method, so we've fixed that now
> internally and have made space for the Mesa compiler.
>
> Also, from what I can tell, our games after AI are all giving the driver
> almost a full system default thread stack on our dispatch thread, so this
> hopefully won't be an issue going forward.
>
> Cheers for the fix in the mean time.</span >
Thanks Marc. Is that to say that we shouldn't expect an update or fix to Alien
Isolation?
Trying to determine whether my patch should be committed or not.</pre>
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