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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - [i965] Compiler backend uses too much stack with Alien: Isolation"
href="https://bugs.freedesktop.org/show_bug.cgi?id=93840#c43">Comment # 43</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - [i965] Compiler backend uses too much stack with Alien: Isolation"
href="https://bugs.freedesktop.org/show_bug.cgi?id=93840">bug 93840</a>
from <span class="vcard"><a class="email" href="mailto:mdiluzio@feralinteractive.com" title="Marc Di Luzio <mdiluzio@feralinteractive.com>"> <span class="fn">Marc Di Luzio</span></a>
</span></b>
<pre>(In reply to Darius Spitznagel from <a href="show_bug.cgi?id=93840#c41">comment #41</a>)
<span class="quote">> Hello Marc,
> how can I disable this?</span >
You'd haver to compile a custom Mesa that doesn't expose the extension, but
since that's not feasible for most here's a method in our preferences:
in ~/.local/share/feral-interactive/AlienIsolation/preferences you'll find an
"SDL" "Config" section, on the "EnableForceFeedback" line replace the string
with "DisableDispatchlessContext" and set it to 1. This will emulate not having
multithread_makecurrent. It'll also more closely match with how the game will
be running on AMD and Nvidia.
(In reply to Matt Turner from <a href="show_bug.cgi?id=93840#c42">comment #42</a>)
<span class="quote">> Thanks Marc. Is that to say that we shouldn't expect an update or fix to
> Alien Isolation?</span >
I'm hesitant to offer an exact time frame for a fix but consider it on our
list.</pre>
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