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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - subpass_needs_clear segfaults if attachment is VK_ATTACHMENT_UNUSED"
href="https://bugs.freedesktop.org/show_bug.cgi?id=100601#c1">Comment # 1</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - subpass_needs_clear segfaults if attachment is VK_ATTACHMENT_UNUSED"
href="https://bugs.freedesktop.org/show_bug.cgi?id=100601">bug 100601</a>
from <span class="vcard"><a class="email" href="mailto:maister@archlinux.us" title="maister@archlinux.us">maister@archlinux.us</a>
</span></b>
<pre>There are lots of places where VK_ATTACHMENT_UNUSED is not checked as well.
The crashes happen in vkCmdBeginRenderPass.
The scenario is where there is one color attachment which is
VK_ATTACHMENT_UNUSED (in order to allow a shader to use location = 0 dummy
fragment output for depth-only shaders).</pre>
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