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<th>Bug ID</th>
<td><a class="bz_bug_link
bz_status_NEW "
title="NEW - gles cts hangs mesa indefinitely"
href="https://bugs.freedesktop.org/show_bug.cgi?id=100871">100871</a>
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<th>Summary</th>
<td>gles cts hangs mesa indefinitely
</td>
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<th>Product</th>
<td>Mesa
</td>
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<th>Version</th>
<td>git
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<th>Hardware</th>
<td>x86-64 (AMD64)
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<th>OS</th>
<td>Linux (All)
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<th>Status</th>
<td>NEW
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<th>Severity</th>
<td>blocker
</td>
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<th>Priority</th>
<td>highest
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<th>Component</th>
<td>Drivers/DRI/i965
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<th>Assignee</th>
<td>samuel.pitoiset@gmail.com
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<th>Reporter</th>
<td>mark.a.janes@intel.com
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<th>QA Contact</th>
<td>intel-3d-bugs@lists.freedesktop.org
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<th>CC</th>
<td>nhaehnle@gmail.com, t_arceri@yahoo.com.au
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<div>
<pre>Bisected to:
75a31a20af269c047661af33e28f793269537b79
Author: Samuel Pitoiset <<a href="mailto:samuel.pitoiset@gmail.com">samuel.pitoiset@gmail.com</a>>
glsl: set vector_elements to 1 for samplers
I don't see any reasons why vector_elements is 1 for images and
0 for samplers. This increases consistency and allows to clean
up some code a bit.
This will also help for ARB_bindless_texture.
No piglit regressions with RadeonSI.
Signed-off-by: Samuel Pitoiset <<a href="mailto:samuel.pitoiset@gmail.com">samuel.pitoiset@gmail.com</a>>
Reviewed-by: Timothy Arceri <<a href="mailto:tarceri@itsqueeze.com">tarceri@itsqueeze.com</a>>
Reviewed-by: Nicolai Hähnle <<a href="mailto:nicolai.haehnle@amd.com">nicolai.haehnle@amd.com</a>>
---------------------------------------------------------
With this commit, a wide range of intel hardware began hanging during
the GLES CTS, with dmesg errors like:
[25488.739167] traps: glcts[15106] general protection ip:7fdac6484ba5
sp:7ffdcda85a20 error:0
Machines that did complete the cts, reported hundreds of errors like:
*** Error in `/tmp/build_root/m64/bin/es/cts/glcts': malloc(): memory
corruption: 0x0000562c7503b270 ***
There hasn't been a patch this broken pushed to mesa in the past 2 years.</pre>
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