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<th>Bug ID</th>
<td><a class="bz_bug_link
bz_status_NEW "
title="NEW - Portal2 pauses while playing on Skylake"
href="https://bugs.freedesktop.org/show_bug.cgi?id=100906">100906</a>
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<th>Summary</th>
<td>Portal2 pauses while playing on Skylake
</td>
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<th>Product</th>
<td>Mesa
</td>
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<th>Version</th>
<td>git
</td>
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<th>Hardware</th>
<td>x86-64 (AMD64)
</td>
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<th>OS</th>
<td>Linux (All)
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<th>Status</th>
<td>NEW
</td>
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<th>Severity</th>
<td>major
</td>
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<th>Priority</th>
<td>medium
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<th>Component</th>
<td>Drivers/DRI/i965
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<th>Assignee</th>
<td>intel-3d-bugs@lists.freedesktop.org
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<th>Reporter</th>
<td>david@lunarg.com
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<th>QA Contact</th>
<td>intel-3d-bugs@lists.freedesktop.org
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<p>
<div>
<pre>This might be a duplicate of <a class="bz_bug_link
bz_status_NEEDINFO "
title="NEEDINFO - [SKL] GPU HANG: ecode 9:0:0x85dffffb, in portal2_linux [20076], reason: Hang on render ring, action: reset"
href="show_bug.cgi?id=99561">bug 99561</a>.
When playing Portal2, the game will sometimes freeze for a few seconds before
continuing. Get the following output from /proc/kmsg when the hang occurs:
<6>[2324542.553932] [drm] stuck on render ring
<5>[2324542.561187] drm/i915: Resetting chip after gpu hang
The hang seems to happen more often when playing back a trace file of the game
than when actually playing the game. The apitrace file is attached.</pre>
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