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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - 6% performance drop in GpuTest v0.7 Volplosion with "remove GLSL IR optimisation loop""
href="https://bugs.freedesktop.org/show_bug.cgi?id=100913#c3">Comment # 3</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - 6% performance drop in GpuTest v0.7 Volplosion with "remove GLSL IR optimisation loop""
href="https://bugs.freedesktop.org/show_bug.cgi?id=100913">bug 100913</a>
from <span class="vcard"><a class="email" href="mailto:kenneth@whitecape.org" title="Kenneth Graunke <kenneth@whitecape.org>"> <span class="fn">Kenneth Graunke</span></a>
</span></b>
<pre>(In reply to Matt Turner from <a href="show_bug.cgi?id=100913#c2">comment #2</a>)
<span class="quote">> Looks like this regression could/should have been caught by shader-db:
>
> LOST: shaders/closed/gputest/volplosion/7.shader_test FS SIMD16</span >
Sorry about that - I saw 48 LOST and 48 GAINED in a random assortment of
programs and didn't think much of it. There are always some teetering on the
edge, and most of them aren't crazy ALU-bound like volplosion where it makes
such a large difference.</pre>
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