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    <body><table border="1" cellspacing="0" cellpadding="8">
        <tr>
          <th>Bug ID</th>
          <td><a class="bz_bug_link 
          bz_status_NEW "
   title="NEW - [BDW] Xonotic fails to render one of the weapons"
   href="https://bugs.freedesktop.org/show_bug.cgi?id=101408">101408</a>
          </td>
        </tr>

        <tr>
          <th>Summary</th>
          <td>[BDW] Xonotic fails to render one of the weapons
          </td>
        </tr>

        <tr>
          <th>Product</th>
          <td>Mesa
          </td>
        </tr>

        <tr>
          <th>Version</th>
          <td>git
          </td>
        </tr>

        <tr>
          <th>Hardware</th>
          <td>Other
          </td>
        </tr>

        <tr>
          <th>OS</th>
          <td>All
          </td>
        </tr>

        <tr>
          <th>Status</th>
          <td>NEW
          </td>
        </tr>

        <tr>
          <th>Severity</th>
          <td>normal
          </td>
        </tr>

        <tr>
          <th>Priority</th>
          <td>medium
          </td>
        </tr>

        <tr>
          <th>Component</th>
          <td>Drivers/DRI/i965
          </td>
        </tr>

        <tr>
          <th>Assignee</th>
          <td>intel-3d-bugs@lists.freedesktop.org
          </td>
        </tr>

        <tr>
          <th>Reporter</th>
          <td>idr@freedesktop.org
          </td>
        </tr>

        <tr>
          <th>QA Contact</th>
          <td>intel-3d-bugs@lists.freedesktop.org
          </td>
        </tr></table>
      <p>
        <div>
        <pre>Created <span class=""><a href="attachment.cgi?id=131929" name="attach_131929" title="Gun missing on BDW">attachment 131929</a> <a href="attachment.cgi?id=131929&action=edit" title="Gun missing on BDW">[details]</a></span>
Gun missing on BDW

One of the guns in Xontic does not render correctly on BDW.  However, the same
gun does render correctly on BYT.  At Ken's suggestion, I tried
INTEL_SCALAR_VS=0, but that did not help.

With some additional modifications to the driver, I can add '+r_glsl_skeletal
1' to the Xonotic command line.  This causes Xonotic to use a different
animation system that uses UBOs.  In this scenario, the gun is rendered
correctly.

I have also tried back as far as Mesa 13.0.0, and the bug still existed there. 
I will try older versions.

I have not tried hardware other than BDW and BYT.</pre>
        </div>
      </p>


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