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<b><a class="bz_bug_link
bz_status_NEEDINFO "
title="NEEDINFO - [bdw] GPU hang in starbound"
href="https://bugs.freedesktop.org/show_bug.cgi?id=101402#c3">Comment # 3</a>
on <a class="bz_bug_link
bz_status_NEEDINFO "
title="NEEDINFO - [bdw] GPU hang in starbound"
href="https://bugs.freedesktop.org/show_bug.cgi?id=101402">bug 101402</a>
from <span class="vcard"><a class="email" href="mailto:chris@chris-wilson.co.uk" title="Chris Wilson <chris@chris-wilson.co.uk>"> <span class="fn">Chris Wilson</span></a>
</span></b>
<pre>From <a class="bz_bug_link
bz_status_RESOLVED bz_closed"
title="RESOLVED DUPLICATE - [SKL] GPU hang in Starbound"
href="show_bug.cgi?id=101411">bug101411</a>:
<span class="quote">> Created <span class=""><a href="attachment.cgi?id=131931" name="attach_131931" title="error">attachment 131931</a> <a href="attachment.cgi?id=131931&action=edit" title="error">[details]</a></span>
> error
>
> Hello
>
> When opening Starbound, after the initial loading screen, when the main menu
> should appear, the computer freezes and, after it returns to function, the
> game crashes.
>
> When the game is opened from the terminal, a message can be seen in the
> moment the game crashes:
> intel_do_flush_locked failed: Input/output error
>
> After this freeze and crash, some messages appear on dmesg:
>
> [ 1868.754963] [drm] GPU HANG: ecode 9:0:0x85dffffb, in starbound [5869],
> reason: Hang on render ring, action: reset
> [ 1868.754964] [drm] GPU hangs can indicate a bug anywhere in the entire gfx
> stack, including userspace.
> [ 1868.754965] [drm] Please file a _new_ bug report on bugs.freedesktop.org
> against DRI -> DRM/Intel
> [ 1868.754966] [drm] drm/i915 developers can then reassign to the right
> component if it's not a kernel issue.
> [ 1868.754966] [drm] The gpu crash dump is required to analyze gpu hangs, so
> please always attach it.
> [ 1868.754967] [drm] GPU crash dump saved to /sys/class/drm/card0/error
> [ 1868.755030] drm/i915: Resetting chip after gpu hang
> [ 1868.755197] [drm] RC6 on
> [ 1868.770399] [drm] GuC firmware load skipped
> [ 1876.750371] drm/i915: Resetting chip after gpu hang
> [ 1876.750473] [drm] RC6 on
> [ 1876.764402] [drm] GuC firmware load skipped
> [ 1890.798070] drm/i915: Resetting chip after gpu hang
> [ 1890.798216] [drm] RC6 on
> [ 1890.813528] [drm] GuC firmware load skipped
> [ 1898.797893] drm/i915: Resetting chip after gpu hang
> [ 1898.798138] [drm] RC6 on
> [ 1898.815332] [drm] GuC firmware load skipped
> [ 1906.797768] drm/i915: Resetting chip after gpu hang
> [ 1906.797894] [drm] RC6 on
> [ 1906.811883] [drm] GuC firmware load skipped
>
> Every time the game is opened this problem happens. The only way to make
> this not happen is to open it from terminal with the option
> LIBGL_ALWAYS_SOFTWARE=1, but then the performance is terrible, because then
> it is used software rendering.
>
> Information from glxinfo:
>
> Extended renderer info (GLX_MESA_query_renderer):
> Vendor: Intel Open Source Technology Center (0x8086)
> Device: Mesa DRI Intel(R) HD Graphics 520 (Skylake GT2) (0x1916)
> Version: 12.0.6
> Accelerated: yes
> Video memory: 3072MB
> Unified memory: yes
> Preferred profile: core (0x1)
> Max core profile version: 4.3
> Max compat profile version: 3.0
> Max GLES1 profile version: 1.1
> Max GLES[23] profile version: 3.1
> OpenGL vendor string: Intel Open Source Technology Center
> OpenGL renderer string: Mesa DRI Intel(R) HD Graphics 520 (Skylake GT2)
> OpenGL core profile version string: 4.3 (Core Profile) Mesa 12.0.6
> OpenGL core profile shading language version string: 4.30
> OpenGL core profile context flags: (none)
> OpenGL core profile profile mask: core profile
>
> Specifications:
>
> Processor: Intel Core i3-6100U;
> Video: Intel HD Graphics 520;
> Architecture: amd64
> Mesa: 12.0.6;
> libdrm: 2.4.70-1
> Kernel version: 4.11.4-041104-generic from
> <a href="http://kernel.ubuntu.com/~kernel-ppa/mainline/v4.11.4/">http://kernel.ubuntu.com/~kernel-ppa/mainline/v4.11.4/</a> This happened with
> generic (4.4), generic-hwe (4.8) and generic hwe-edge (4.10) too.
> Distribution: Xubuntu 16.04.2 amd64
> Machine: Lenovo Ideapad 310-14ISK (LENOVO 80UG/Toronto 4A2, BIOS 0XCN42WW
> 04/21/2017)
>
> Steps to reproduce:
> 1) Open the game Starbound;
> 2) Wait the loading;
> 3) Note how the entire system freezes when the main menu should appear;
> 4) Crash.
>
> Additional info:
>
> I am not sure this can be helpful, but from the game logs, it hangs when the
> following message appears:
> [Info] detected supported OpenGL texture size 8192, using atlasNumCells 256</span >
></pre>
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