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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - mesa xdemo manywin aborts with intel_do_flush_locked error"
href="https://bugs.freedesktop.org/show_bug.cgi?id=41736#c18">Comment # 18</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - mesa xdemo manywin aborts with intel_do_flush_locked error"
href="https://bugs.freedesktop.org/show_bug.cgi?id=41736">bug 41736</a>
from <span class="vcard"><a class="email" href="mailto:org.freedesktop@io7m.com" title="org.freedesktop@io7m.com">org.freedesktop@io7m.com</a>
</span></b>
<pre>Still broken:
$ glxinfo | grep OpenGL
OpenGL vendor string: Intel Open Source Technology Center
OpenGL renderer string: Mesa DRI Intel(R) Sandybridge Mobile
OpenGL core profile version string: 3.3 (Core Profile) Mesa 17.0.5
OpenGL core profile shading language version string: 3.30
OpenGL core profile context flags: (none)
OpenGL core profile profile mask: core profile
OpenGL core profile extensions:
OpenGL version string: 3.0 Mesa 17.0.5
OpenGL shading language version string: 1.30
OpenGL context flags: (none)
OpenGL extensions:
OpenGL ES profile version string: OpenGL ES 3.0 Mesa 17.0.5
OpenGL ES profile shading language version string: OpenGL ES GLSL ES 3.00
OpenGL ES profile extensions:
$ uname -a
Linux copperhead 4.10.13-1-ARCH #1 SMP PREEMPT Thu Apr 27 12:15:09 CEST 2017
x86_64 GNU/Linux
$ manywin 2
2 windows
0, 0
Name: 0
Display: 0x223e110
Window: 0x5400002
Context: 0x22538b0
GL_VERSION: 3.0 Mesa 17.0.5
GL_VENDOR: Intel Open Source Technology Center
GL_RENDERER: Mesa DRI Intel(R) Sandybridge Mobile
100, 0
sharing
Name: 1
Display: 0x26e1bc0
Window: 0x5a00002
Context: 0x26e4080
GL_VERSION: 3.0 Mesa 17.0.5
GL_VENDOR: Intel Open Source Technology Center
GL_RENDERER: Mesa DRI Intel(R) Sandybridge Mobile
intel_do_flush_locked failed: No such file or directory
xorg-bdftopcf 1.0.5-1
xorg-server 1.19.3-2
xorg-server-common 1.19.3-2
xorg-server-xephyr 1.19.3-2
xorg-server-xwayland 1.19.3-2
xorg-xrandr 1.5.0-1
xorg-xrdb 1.1.0-2
libdrm 2.4.80-1
This is still breaking asynchronous texture/mesh/shader loading under JOGL.</pre>
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