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    <body><table border="1" cellspacing="0" cellpadding="8">
        <tr>
          <th>Bug ID</th>
          <td><a class="bz_bug_link 
          bz_status_NEW "
   title="NEW - [IVB BYT] piglit.spec.arb_gpu_shader_fp64.varying-packing.simple double* regression"
   href="https://bugs.freedesktop.org/show_bug.cgi?id=101985">101985</a>
          </td>
        </tr>

        <tr>
          <th>Summary</th>
          <td>[IVB BYT] piglit.spec.arb_gpu_shader_fp64.varying-packing.simple double* regression
          </td>
        </tr>

        <tr>
          <th>Product</th>
          <td>Mesa
          </td>
        </tr>

        <tr>
          <th>Version</th>
          <td>17.2
          </td>
        </tr>

        <tr>
          <th>Hardware</th>
          <td>Other
          </td>
        </tr>

        <tr>
          <th>OS</th>
          <td>All
          </td>
        </tr>

        <tr>
          <th>Status</th>
          <td>NEW
          </td>
        </tr>

        <tr>
          <th>Severity</th>
          <td>normal
          </td>
        </tr>

        <tr>
          <th>Priority</th>
          <td>medium
          </td>
        </tr>

        <tr>
          <th>Component</th>
          <td>Drivers/DRI/i965
          </td>
        </tr>

        <tr>
          <th>Assignee</th>
          <td>t_arceri@yahoo.com.au
          </td>
        </tr>

        <tr>
          <th>Reporter</th>
          <td>mark.a.janes@intel.com
          </td>
        </tr>

        <tr>
          <th>QA Contact</th>
          <td>intel-3d-bugs@lists.freedesktop.org
          </td>
        </tr>

        <tr>
          <th>CC</th>
          <td>kenneth@whitecape.org
          </td>
        </tr>

        <tr>
          <th>Blocks</th>
          <td>101911
          </td>
        </tr></table>
      <p>
        <div>
        <pre>Bisected to:
ad55b1a7701ad51234af3b9fc30f4c54d2546b86
Author:     Timothy Arceri <<a href="mailto:timothy.arceri@collabora.com">timothy.arceri@collabora.com</a>>

i965: remove GLSL IR optimisation loop

IVB is running into some spilling issues in piglit with the
loop removed. However those tests are not really reflective
of a real world use case, also fp64 is brand new to IVB
so we leave the spilling issues to be resolved at a later
time.

Reviewed-by: Kenneth Graunke <<a href="mailto:kenneth@whitecape.org">kenneth@whitecape.org</a>>

piglit.spec.arb_gpu_shader_fp64.varying-packing.simple double separate
Standard Output

/tmp/build_root/m32/lib/piglit/bin/varying-packing-simple double separate -auto
-fbo
piglit: debug: Requested an OpenGL 3.2 Core Context, and received a matching
4.2 context

Probe color at (0,0)
  Expected: 0 255 0 255
  Observed: 0 0 0 0

Standard Error

Mesa 17.2.0-rc1 implementation error: Failed to compile vertex shader: VS
compile failed: no register to spill



Please report at <a href="https://bugs.freedesktop.org/enter_bug.cgi?product=Mesa">https://bugs.freedesktop.org/enter_bug.cgi?product=Mesa</a>
Failed to link: VS compile failed: no register to spill


Mesa: User error: GL_INVALID_VALUE in glGetUniformLocation
Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked)</pre>
        </div>
      </p>

        <div id="referenced">
          <hr style="border: 1px dashed #969696">
          <b>Referenced Bugs:</b>
          <ul>
              <li>
                [<a class="bz_bug_link 
          bz_status_NEW "
   title="NEW - [TRACKER] Mesa 17.2 release tracker"
   href="https://bugs.freedesktop.org/show_bug.cgi?id=101911">Bug 101911</a>] [TRACKER] Mesa 17.2 release tracker
              </li>
          </ul>
        </div>
        <br>

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