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<th>Bug ID</th>
<td><a class="bz_bug_link
bz_status_NEW "
title="NEW - [IVB BYT] piglit.spec.arb_gpu_shader_fp64.varying-packing.simple double* regression"
href="https://bugs.freedesktop.org/show_bug.cgi?id=101985">101985</a>
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<th>Summary</th>
<td>[IVB BYT] piglit.spec.arb_gpu_shader_fp64.varying-packing.simple double* regression
</td>
</tr>
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<th>Product</th>
<td>Mesa
</td>
</tr>
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<th>Version</th>
<td>17.2
</td>
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<th>Hardware</th>
<td>Other
</td>
</tr>
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<th>OS</th>
<td>All
</td>
</tr>
<tr>
<th>Status</th>
<td>NEW
</td>
</tr>
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<th>Severity</th>
<td>normal
</td>
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<th>Priority</th>
<td>medium
</td>
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<th>Component</th>
<td>Drivers/DRI/i965
</td>
</tr>
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<th>Assignee</th>
<td>t_arceri@yahoo.com.au
</td>
</tr>
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<th>Reporter</th>
<td>mark.a.janes@intel.com
</td>
</tr>
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<th>QA Contact</th>
<td>intel-3d-bugs@lists.freedesktop.org
</td>
</tr>
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<th>CC</th>
<td>kenneth@whitecape.org
</td>
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<th>Blocks</th>
<td>101911
</td>
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<div>
<pre>Bisected to:
ad55b1a7701ad51234af3b9fc30f4c54d2546b86
Author: Timothy Arceri <<a href="mailto:timothy.arceri@collabora.com">timothy.arceri@collabora.com</a>>
i965: remove GLSL IR optimisation loop
IVB is running into some spilling issues in piglit with the
loop removed. However those tests are not really reflective
of a real world use case, also fp64 is brand new to IVB
so we leave the spilling issues to be resolved at a later
time.
Reviewed-by: Kenneth Graunke <<a href="mailto:kenneth@whitecape.org">kenneth@whitecape.org</a>>
piglit.spec.arb_gpu_shader_fp64.varying-packing.simple double separate
Standard Output
/tmp/build_root/m32/lib/piglit/bin/varying-packing-simple double separate -auto
-fbo
piglit: debug: Requested an OpenGL 3.2 Core Context, and received a matching
4.2 context
Probe color at (0,0)
Expected: 0 255 0 255
Observed: 0 0 0 0
Standard Error
Mesa 17.2.0-rc1 implementation error: Failed to compile vertex shader: VS
compile failed: no register to spill
Please report at <a href="https://bugs.freedesktop.org/enter_bug.cgi?product=Mesa">https://bugs.freedesktop.org/enter_bug.cgi?product=Mesa</a>
Failed to link: VS compile failed: no register to spill
Mesa: User error: GL_INVALID_VALUE in glGetUniformLocation
Mesa: User error: GL_INVALID_OPERATION in glUniform(program not linked)</pre>
</div>
</p>
<div id="referenced">
<hr style="border: 1px dashed #969696">
<b>Referenced Bugs:</b>
<ul>
<li>
[<a class="bz_bug_link
bz_status_NEW "
title="NEW - [TRACKER] Mesa 17.2 release tracker"
href="https://bugs.freedesktop.org/show_bug.cgi?id=101911">Bug 101911</a>] [TRACKER] Mesa 17.2 release tracker
</li>
</ul>
</div>
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