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<b><a class="bz_bug_link
bz_status_VERIFIED bz_closed"
title="VERIFIED FIXED - Up to 20% perf drop in texture sampling tests with "i965/surface_state: Get the aux usage from the miptree code""
href="https://bugs.freedesktop.org/show_bug.cgi?id=102258#c7">Comment # 7</a>
on <a class="bz_bug_link
bz_status_VERIFIED bz_closed"
title="VERIFIED FIXED - Up to 20% perf drop in texture sampling tests with "i965/surface_state: Get the aux usage from the miptree code""
href="https://bugs.freedesktop.org/show_bug.cgi?id=102258">bug 102258</a>
from <span class="vcard"><a class="email" href="mailto:jason@jlekstrand.net" title="Jason Ekstrand <jason@jlekstrand.net>"> <span class="fn">Jason Ekstrand</span></a>
</span></b>
<pre>(In reply to Eero Tamminen from <a href="show_bug.cgi?id=102258#c6">comment #6</a>)
<span class="quote">> Jason, any idea why the fix would drop GpuTest 0.7 FurMark performance
> couple of percent, but only on BXT?</span >
Most likely because it does add a tiny bit of CPU overhead. I thought about
how to reduce the CPU overhead of this code but it's not incredibly obvious how
to do it.</pre>
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