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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - [OpenGL CTS] KHR-GL45.enhanced_layouts.varying_block_member_locations fails"
href="https://bugs.freedesktop.org/show_bug.cgi?id=102621#c1">Comment # 1</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - [OpenGL CTS] KHR-GL45.enhanced_layouts.varying_block_member_locations fails"
href="https://bugs.freedesktop.org/show_bug.cgi?id=102621">bug 102621</a>
from <span class="vcard"><a class="email" href="mailto:jasuarez@igalia.com" title="Juan A. Suarez <jasuarez@igalia.com>"> <span class="fn">Juan A. Suarez</span></a>
</span></b>
<pre>Seems the test has some errors.
For instance, it declares a shader with the following definition:
~~~
#version 430 core
#extension GL_ARB_enhanced_layouts : require
out Goku {
vec4 gohan;
layout (location = 4) vec4 goten;
vec4 chichi;
} goku;
in vec4 in_vs;
out vec4 vs_tcs;
~~~
As seen, "goten" has location qualifier, but not the other members, nor the
"Goku" block.
According to GL_ARB_enhanced_layouts:
"It is a compile-time error to declare a block with some of its members
having a location, but not all. Thus, if a block has no
block-level *location* layout qualifier, it is required that either all
or none of its members have a *location* layout qualifier."</pre>
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