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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - The Talos Principle crash on alt-tab switching"
href="https://bugs.freedesktop.org/show_bug.cgi?id=88914#c8">Comment # 8</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - The Talos Principle crash on alt-tab switching"
href="https://bugs.freedesktop.org/show_bug.cgi?id=88914">bug 88914</a>
from <span class="vcard"><a class="email" href="mailto:eero.t.tamminen@intel.com" title="Eero Tamminen <eero.t.tamminen@intel.com>"> <span class="fn">Eero Tamminen</span></a>
</span></b>
<pre>(In reply to Ian Romanick from <a href="show_bug.cgi?id=88914#c7">comment #7</a>)
<span class="quote">> The game just doesn't know how to determine the available memory on Intel
> drivers. That has nothing to do with the crash.
>
> The backtrace in <a href="show_bug.cgi?id=88914#c4">comment #4</a> is not in the application or in the OpenGL
> driver. It's down in libX11 from libXrandr. I don't think this has
> anything to do with the 3D driver. It's most likely either a bug of some
> sort in the game, the window manager, or the 2D driver.
>
> Chris, do you have any thoughts?</span >
-> NOTOURBUG?</pre>
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