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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - [OpenGL CTS] KHR-GL45.enhanced_layouts.varying_block_member_locations fails"
href="https://bugs.freedesktop.org/show_bug.cgi?id=102621#c2">Comment # 2</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - [OpenGL CTS] KHR-GL45.enhanced_layouts.varying_block_member_locations fails"
href="https://bugs.freedesktop.org/show_bug.cgi?id=102621">bug 102621</a>
from <span class="vcard"><a class="email" href="mailto:imirkin@alum.mit.edu" title="Ilia Mirkin <imirkin@alum.mit.edu>"> <span class="fn">Ilia Mirkin</span></a>
</span></b>
<pre>While I didn't see a shader where only some members had locations, my analysis
was that it produces shaders whose interfaces have locations on one side but
not the other. <a href="https://github.com/KhronosGroup/VK-GL-CTS/issues/55">https://github.com/KhronosGroup/VK-GL-CTS/issues/55</a>
I'm pretty sure this is illegal, but not 100% sure.</pre>
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