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      <base href="https://bugs.freedesktop.org/">
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    <body><table border="1" cellspacing="0" cellpadding="8">
        <tr>
          <th>Bug ID</th>
          <td><a class="bz_bug_link 
          bz_status_NEW "
   title="NEW - [m32] piglit.spec.arb_shader_bit_encoding.execution.and-clamp"
   href="https://bugs.freedesktop.org/show_bug.cgi?id=102845">102845</a>
          </td>
        </tr>

        <tr>
          <th>Summary</th>
          <td>[m32] piglit.spec.arb_shader_bit_encoding.execution.and-clamp
          </td>
        </tr>

        <tr>
          <th>Product</th>
          <td>Mesa
          </td>
        </tr>

        <tr>
          <th>Version</th>
          <td>git
          </td>
        </tr>

        <tr>
          <th>Hardware</th>
          <td>Other
          </td>
        </tr>

        <tr>
          <th>OS</th>
          <td>All
          </td>
        </tr>

        <tr>
          <th>Status</th>
          <td>NEW
          </td>
        </tr>

        <tr>
          <th>Severity</th>
          <td>normal
          </td>
        </tr>

        <tr>
          <th>Priority</th>
          <td>medium
          </td>
        </tr>

        <tr>
          <th>Component</th>
          <td>Drivers/DRI/i965
          </td>
        </tr>

        <tr>
          <th>Assignee</th>
          <td>jason@jlekstrand.net
          </td>
        </tr>

        <tr>
          <th>Reporter</th>
          <td>mark.a.janes@intel.com
          </td>
        </tr>

        <tr>
          <th>QA Contact</th>
          <td>intel-3d-bugs@lists.freedesktop.org
          </td>
        </tr></table>
      <p>
        <div>
        <pre>This tests regressed with 
mesa 7bd5931cc1e1102e0171ca70bd2d6bbad81f71dc
i965/tex: Unify the TexImage and TexSubImage code

It's nearly the same so there's no good reason why it can't be in a
common function.  The one difference is that _mesa_store_teximage
calls AllocTextureImageBuffer for us, while _mesa_store_texsubimage
doesn't, but we don't need that anyway - intelTexImage already does it.


/tmp/build_root/m32/lib/piglit/bin/shader_runner
/tmp/build_root/m32/lib/piglit/tests/spec/arb_shader_bit_encoding/execution/and-clamp.shader_test
-auto -fbo
Probe color at (2,2)
  Expected: 0.000000 0.250000 0.500000
-8419755093756528250825501076094976.000000
  Observed: 0.000000 0.250980 0.501961 0.000000
Test failure on line 43</pre>
        </div>
      </p>


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