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<th>Bug ID</th>
<td><a class="bz_bug_link
bz_status_NEW "
title="NEW - [m32] piglit.spec.arb_shader_bit_encoding.execution.and-clamp"
href="https://bugs.freedesktop.org/show_bug.cgi?id=102845">102845</a>
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<th>Summary</th>
<td>[m32] piglit.spec.arb_shader_bit_encoding.execution.and-clamp
</td>
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<th>Product</th>
<td>Mesa
</td>
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<th>Version</th>
<td>git
</td>
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<th>Hardware</th>
<td>Other
</td>
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<th>OS</th>
<td>All
</td>
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<th>Status</th>
<td>NEW
</td>
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<th>Severity</th>
<td>normal
</td>
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<th>Priority</th>
<td>medium
</td>
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<th>Component</th>
<td>Drivers/DRI/i965
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<th>Assignee</th>
<td>jason@jlekstrand.net
</td>
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<th>Reporter</th>
<td>mark.a.janes@intel.com
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</tr>
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<th>QA Contact</th>
<td>intel-3d-bugs@lists.freedesktop.org
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<p>
<div>
<pre>This tests regressed with
mesa 7bd5931cc1e1102e0171ca70bd2d6bbad81f71dc
i965/tex: Unify the TexImage and TexSubImage code
It's nearly the same so there's no good reason why it can't be in a
common function. The one difference is that _mesa_store_teximage
calls AllocTextureImageBuffer for us, while _mesa_store_texsubimage
doesn't, but we don't need that anyway - intelTexImage already does it.
/tmp/build_root/m32/lib/piglit/bin/shader_runner
/tmp/build_root/m32/lib/piglit/tests/spec/arb_shader_bit_encoding/execution/and-clamp.shader_test
-auto -fbo
Probe color at (2,2)
Expected: 0.000000 0.250000 0.500000
-8419755093756528250825501076094976.000000
Observed: 0.000000 0.250980 0.501961 0.000000
Test failure on line 43</pre>
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