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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - memory leak with glDeleteProgram for shader program type GL_COMPUTE_SHADER"
href="https://bugs.freedesktop.org/show_bug.cgi?id=102844#c1">Comment # 1</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - memory leak with glDeleteProgram for shader program type GL_COMPUTE_SHADER"
href="https://bugs.freedesktop.org/show_bug.cgi?id=102844">bug 102844</a>
from <span class="vcard"><a class="email" href="mailto:lemody@gmail.com" title="Tapani Pälli <lemody@gmail.com>"> <span class="fn">Tapani Pälli</span></a>
</span></b>
<pre>Leak happens because of reference count increment during _mesa_update_state in
glDispatchCompute (if glDispatchCompute is commented out, there is no leak).
Will try to understand why this is never decremented.</pre>
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