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<th>Bug ID</th>
<td><a class="bz_bug_link
bz_status_NEW "
title="NEW - [G33] ES2-CTS.gtf.GL.functions.qualifiers_struct_vert regression"
href="https://bugs.freedesktop.org/show_bug.cgi?id=102910">102910</a>
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<th>Summary</th>
<td>[G33] ES2-CTS.gtf.GL.functions.qualifiers_struct_vert regression
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<th>Product</th>
<td>Mesa
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<th>Version</th>
<td>git
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<th>Hardware</th>
<td>Other
</td>
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<th>OS</th>
<td>All
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<th>Status</th>
<td>NEW
</td>
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<th>Severity</th>
<td>normal
</td>
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<th>Priority</th>
<td>medium
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<th>Component</th>
<td>Drivers/DRI/i965
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<th>Assignee</th>
<td>idr@freedesktop.org
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<th>Reporter</th>
<td>mark.a.janes@intel.com
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<th>QA Contact</th>
<td>intel-3d-bugs@lists.freedesktop.org
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<p>
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<pre>The following tests regressed (crashing) for G33 on mesa
9ac8fece63a9e980971b0cc894c60a9d8db4037d
ES2-CTS.gtf.GL.functions.qualifiers_struct_vert
ES2-CTS.gtf.GL.functions.qualifiers_struct_frag
Author: Ian Romanick <<a href="mailto:ian.d.romanick@intel.com">ian.d.romanick@intel.com</a>>
glsl: Unify ir_constant::const_elements and ::components
There was no reason to treat array types and record types differently.
Unifying them saves a bunch of code and saves a few bytes in every
ir_constant.
Signed-off-by: Ian Romanick <<a href="mailto:ian.d.romanick@intel.com">ian.d.romanick@intel.com</a>>
Reviewed-by: Alejandro PiƱeiro <<a href="mailto:apinheiro@igalia.com">apinheiro@igalia.com</a>>
Reviewed-by: Elie Tournier <<a href="mailto:elie.tournier@collabora.com">elie.tournier@collabora.com</a>></pre>
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