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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - [OpenGL CTS] KHR-GL45.enhanced_layouts.varying_block_member_locations fails"
href="https://bugs.freedesktop.org/show_bug.cgi?id=102621#c3">Comment # 3</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - [OpenGL CTS] KHR-GL45.enhanced_layouts.varying_block_member_locations fails"
href="https://bugs.freedesktop.org/show_bug.cgi?id=102621">bug 102621</a>
from <span class="vcard"><a class="email" href="mailto:estea@igalia.com" title="Eleni Maria Stea <estea@igalia.com>"> <span class="fn">Eleni Maria Stea</span></a>
</span></b>
<pre>Hi, as I understand it, the test tests that when not all members have explicit
location, a compilation error is produced. So this block, is to produce the
compile error.
There is another issue though and the test fails (linking error) in my case:
Some shader stages use this block:
Goku {
vec4 gohan;
vec4 goten;
vec4 chichi;
} gokuARRAY;
whereas some others use this:
Goku {
layout (location = 2) vec4 gohan;
layout (location = 4) vec4 goten;
layout (location = 6) vec4 chichi;
} gokuARRAY;
The blocks don't match and a linker error is produce. If I force the use of the
same block, then the test passes. I am looking at this issue.</pre>
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