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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - memory leak with glDeleteProgram for shader program type GL_COMPUTE_SHADER"
href="https://bugs.freedesktop.org/show_bug.cgi?id=102844#c3">Comment # 3</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - memory leak with glDeleteProgram for shader program type GL_COMPUTE_SHADER"
href="https://bugs.freedesktop.org/show_bug.cgi?id=102844">bug 102844</a>
from <span class="vcard"><a class="email" href="mailto:lemody@gmail.com" title="Tapani Pälli <lemody@gmail.com>"> <span class="fn">Tapani Pälli</span></a>
</span></b>
<pre>(In reply to adam from <a href="show_bug.cgi?id=102844#c2">comment #2</a>)
<span class="quote">> Thanks for the heads up. Stepping through the code it seems
> _mesa_update_state_locked updates the fixed function vertex and fragment
> shaders for the compute shader program is this necessary?</span >
Only the active/existing programs get updated, in your case
ctx->_Shader->CurrentProgram[MESA_SHADER_COMPUTE] should be the only one.</pre>
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