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    <body><table border="1" cellspacing="0" cellpadding="8">
        <tr>
          <th>Bug ID</th>
          <td><a class="bz_bug_link 
          bz_status_NEW "
   title="NEW - shader storage buffer failed to write when buffer variables > 1"
   href="https://bugs.freedesktop.org/show_bug.cgi?id=102941">102941</a>
          </td>
        </tr>

        <tr>
          <th>Summary</th>
          <td>shader storage buffer failed to write when buffer variables > 1
          </td>
        </tr>

        <tr>
          <th>Product</th>
          <td>Mesa
          </td>
        </tr>

        <tr>
          <th>Version</th>
          <td>17.0
          </td>
        </tr>

        <tr>
          <th>Hardware</th>
          <td>x86-64 (AMD64)
          </td>
        </tr>

        <tr>
          <th>OS</th>
          <td>Linux (All)
          </td>
        </tr>

        <tr>
          <th>Status</th>
          <td>NEW
          </td>
        </tr>

        <tr>
          <th>Severity</th>
          <td>normal
          </td>
        </tr>

        <tr>
          <th>Priority</th>
          <td>medium
          </td>
        </tr>

        <tr>
          <th>Component</th>
          <td>Drivers/DRI/i965
          </td>
        </tr>

        <tr>
          <th>Assignee</th>
          <td>intel-3d-bugs@lists.freedesktop.org
          </td>
        </tr>

        <tr>
          <th>Reporter</th>
          <td>jiajia.qin@intel.com
          </td>
        </tr>

        <tr>
          <th>QA Contact</th>
          <td>intel-3d-bugs@lists.freedesktop.org
          </td>
        </tr></table>
      <p>
        <div>
        <pre>If we have a compute shader like below:
    const std::string &csSource =
        "#version 450\n"
        "layout(local_size_x=1, local_size_y=1, local_size_z=1) in;\n"
        "layout(shared, binding = 1) buffer blockName {\n"
        "    uint data[2];\n"
        "} instanceName;\n"
        "void main()\n"
        "{\n"
        "    instanceName.data[0] = 3u;\n"
        "    instanceName.data[1] = 4u;\n"
        "}\n";

When we check the buffer data in api side, data[0] is 3u as expected, but
data[1] is always 0u.

The error is found in ANGLE angle_end2end_tests. See
<a href="https://chromium-review.googlesource.com/c/angle/angle/+/618132/14/src/tests/gl_tests/ShaderStorageBufferTest.cpp#86">https://chromium-review.googlesource.com/c/angle/angle/+/618132/14/src/tests/gl_tests/ShaderStorageBufferTest.cpp#86</a>

Note: The NVDIA driver works well for it. And Intel Win10 OpenGL driver also
works well.</pre>
        </div>
      </p>


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