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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - shader storage buffer failed to write when buffer variables > 1"
href="https://bugs.freedesktop.org/show_bug.cgi?id=102941#c2">Comment # 2</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - shader storage buffer failed to write when buffer variables > 1"
href="https://bugs.freedesktop.org/show_bug.cgi?id=102941">bug 102941</a>
from <span class="vcard"><a class="email" href="mailto:jiajia.qin@intel.com" title="Jiajia Qin <jiajia.qin@intel.com>"> <span class="fn">Jiajia Qin</span></a>
</span></b>
<pre><span class="quote">>do you mean tte shader in description fails as well?</span >
Yes, it fails in this shader too. I tested it based on native deqp environment
and added a simple test for this bug. It has the same failure with angle
end2end test. So I report bug here. Let me clean up my deqp case and I will
upload the patch soon.
If you want to reproduce this bug in ANGLE, please follow the below steps:
1. Follow <a href="https://github.com/google/angle/blob/master/doc/DevSetup.md">https://github.com/google/angle/blob/master/doc/DevSetup.md</a> to build
angle on linux. When everything is ready, you can build target
angle_end2end_tests #ninja -C out/Release angle_end2end_tests
2. Run #out/Release/angle_end2end_tests --gtest_filter=ShaderStorageBuffer*
Then, you will see the failure.</pre>
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