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<th>Bug ID</th>
<td><a class="bz_bug_link
bz_status_NEW "
title="NEW - DOTA2 Vulkan render change with "anv: enable multiple planes per image/imageView""
href="https://bugs.freedesktop.org/show_bug.cgi?id=103197">103197</a>
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<th>Summary</th>
<td>DOTA2 Vulkan render change with "anv: enable multiple planes per image/imageView"
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<th>Product</th>
<td>Mesa
</td>
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<th>Version</th>
<td>git
</td>
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<th>Hardware</th>
<td>Other
</td>
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<th>OS</th>
<td>All
</td>
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<th>Status</th>
<td>NEW
</td>
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<th>Severity</th>
<td>normal
</td>
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<th>Priority</th>
<td>medium
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<th>Component</th>
<td>Drivers/DRI/i965
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<th>Assignee</th>
<td>intel-3d-bugs@lists.freedesktop.org
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<th>Reporter</th>
<td>eero.t.tamminen@intel.com
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<th>QA Contact</th>
<td>intel-3d-bugs@lists.freedesktop.org
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<th>CC</th>
<td>martin.peres@free.fr
</td>
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<pre>Created <span class=""><a href="attachment.cgi?id=134777" name="attach_134777" title="Screenshot from commit">attachment 134777</a> <a href="attachment.cgi?id=134777&action=edit" title="Screenshot from commit">[details]</a></span>
Screenshot from commit
ezBench Vulkan trace render validation caught a change in DOTA2 rendering from:
-------------------------------------------------------------------
commit a62a97933578a813beb0d27cc8e404850f7fd302
Author: Lionel Landwerlin <<a href="mailto:lionel.g.landwerlin@intel.com">lionel.g.landwerlin@intel.com</a>>
AuthorDate: Wed Jul 19 12:14:19 2017 +0100
Commit: Lionel Landwerlin <<a href="mailto:lionel.g.landwerlin@intel.com">lionel.g.landwerlin@intel.com</a>>
CommitDate: Fri Oct 6 16:32:20 2017 +0100
anv: enable multiple planes per image/imageView
This change introduce the concept of planes for image & views. It
matches the planes available in new formats.
We also refactor depth & stencil support through the usage of planes
for the sake of uniformity. In the backend (genX_cmd_buffer.c) we have
to take some care though with regard to auxilliary surfaces.
Multiplanar color buffers can have multiple auxilliary surfaces but
depth & stencil share the same HiZ one (only store in the depth
plane).
v2: by Jason
Remove unused aspect parameters from anv_blorp.c
Assert when attempting to resolve YUV images
Drop redundant logic for plane offset in make_surface()
Rework anv_foreach_plane_aspect_bit()
Signed-off-by: Lionel Landwerlin <<a href="mailto:lionel.g.landwerlin@intel.com">lionel.g.landwerlin@intel.com</a>>
Reviewed-by: Jason Ekstrand <<a href="mailto:jason@jlekstrand.net">jason@jlekstrand.net</a>>
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Change is in the "Talent tree" rendering in the game bottom bar.
I wasn't able to see the faulty rendering with latest DOTA2, nor a trace from
the latest DOTA2 (taken using latest vktrace). It's only visible with a trace
from slightly (1-2 month) older DOTA2 (taken with vktrace form that time).
If you think bug is somewhere else than Mesa, just mark this as NOTOURBUG (or
INVALID).</pre>
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