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            <b><a class="bz_bug_link 
          bz_status_ASSIGNED "
   title="ASSIGNED - gl_BaseVertex should always be zero when the draw command has no <basevertex> parameter"
   href="https://bugs.freedesktop.org/show_bug.cgi?id=102678#c2">Comment # 2</a>
              on <a class="bz_bug_link 
          bz_status_ASSIGNED "
   title="ASSIGNED - gl_BaseVertex should always be zero when the draw command has no <basevertex> parameter"
   href="https://bugs.freedesktop.org/show_bug.cgi?id=102678">bug 102678</a>
              from <span class="vcard"><a class="email" href="mailto:apuentes@igalia.com" title="Antia Puentes <apuentes@igalia.com>"> <span class="fn">Antia Puentes</span></a>
</span></b>
        <pre>(In reply to Kenneth Graunke from <a href="show_bug.cgi?id=102678#c1">comment #1</a>)
<span class="quote">> I believe Antia is working on a fix.</span >

I have a patch that fixes the tests. I am currently testing for regressions, if
there isn't any I will send it shortly.

The patch also fixes:

KHR-GL45.shader_draw_parameters_tests.ShaderMultiDrawArraysIndirectCountParameters

which was failing for the same reason. This failure was unnoticed when I filled
the bug because at the time we were not supporting ARB_indirect_parameters.</pre>
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