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            <b><a class="bz_bug_link 
          bz_status_ASSIGNED "
   title="ASSIGNED - gl_BaseVertex should always be zero when the draw command has no <basevertex> parameter"
   href="https://bugs.freedesktop.org/show_bug.cgi?id=102678#c4">Comment # 4</a>
              on <a class="bz_bug_link 
          bz_status_ASSIGNED "
   title="ASSIGNED - gl_BaseVertex should always be zero when the draw command has no <basevertex> parameter"
   href="https://bugs.freedesktop.org/show_bug.cgi?id=102678">bug 102678</a>
              from <span class="vcard"><a class="email" href="mailto:kenneth@whitecape.org" title="Kenneth Graunke <kenneth@whitecape.org>"> <span class="fn">Kenneth Graunke</span></a>
</span></b>
        <pre>Ian, any thoughts?  This just feels wrong at this point...I thought the
intention was that gl_VertexID - gl_BaseVertex would be the zero-based vertex
ID.

But if gl_VertexID is <first + i>, and gl_BaseVertex is required to be 0 for
DrawArrays, then...there is no GLSL variable to get <first>, so there is no way
to get the zero-based index.

It seems like gl_BaseVertex really ought to be <first> for DrawArrays.</pre>
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