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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - i965: Shadow of Mordor broken since commit 379b24a40d3d34ffdaaeb1b328f50e28ecb01468 on Haswell"
href="https://bugs.freedesktop.org/show_bug.cgi?id=103537#c3">Comment # 3</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - i965: Shadow of Mordor broken since commit 379b24a40d3d34ffdaaeb1b328f50e28ecb01468 on Haswell"
href="https://bugs.freedesktop.org/show_bug.cgi?id=103537">bug 103537</a>
from <span class="vcard"><a class="email" href="mailto:d.spitznagel@goodbytez.de" title="Darius Spitznagel <d.spitznagel@goodbytez.de>"> <span class="fn">Darius Spitznagel</span></a>
</span></b>
<pre>In the meantime I've tested more games...
HITMAN Free Trial > SIGSEV 11 > GPU Hang in dmesg
ASTROKILL (UE4 Engine) > Huge regression > unplayable
EVERSPACE (UE4 Engine) > Huge regression > unplayable
Tomb Raider > OK
Mad Max (OpenGL) > OK
When I start SoM with MESA_EXTENSION_OVERRIDE=-GL_ARB_compute_shader start menu
works again, but Talion is misrendered.
Seems like 17.4.0-devel has problems with some compute shaders on Haswell.
More Specs:
OS: Debian 9.2
Kernel: 4.9.59
Libdrm: 2.4.84
Xorg: 1.19.5</pre>
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