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      <base href="https://bugs.freedesktop.org/">
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    <body><table border="1" cellspacing="0" cellpadding="8">
        <tr>
          <th>Bug ID</th>
          <td><a class="bz_bug_link 
          bz_status_NEW "
   title="NEW - [i965 bisected] commit 6ee4b352c90e93c82d900328716c1068a7188b91 regress ASTROKILL and EVERSPACE on Haswell"
   href="https://bugs.freedesktop.org/show_bug.cgi?id=103632">103632</a>
          </td>
        </tr>

        <tr>
          <th>Summary</th>
          <td>[i965 bisected] commit 6ee4b352c90e93c82d900328716c1068a7188b91 regress ASTROKILL and EVERSPACE on Haswell
          </td>
        </tr>

        <tr>
          <th>Product</th>
          <td>Mesa
          </td>
        </tr>

        <tr>
          <th>Version</th>
          <td>17.3
          </td>
        </tr>

        <tr>
          <th>Hardware</th>
          <td>x86-64 (AMD64)
          </td>
        </tr>

        <tr>
          <th>OS</th>
          <td>Linux (All)
          </td>
        </tr>

        <tr>
          <th>Status</th>
          <td>NEW
          </td>
        </tr>

        <tr>
          <th>Severity</th>
          <td>normal
          </td>
        </tr>

        <tr>
          <th>Priority</th>
          <td>medium
          </td>
        </tr>

        <tr>
          <th>Component</th>
          <td>Drivers/DRI/i965
          </td>
        </tr>

        <tr>
          <th>Assignee</th>
          <td>intel-3d-bugs@lists.freedesktop.org
          </td>
        </tr>

        <tr>
          <th>Reporter</th>
          <td>d.spitznagel@goodbytez.de
          </td>
        </tr>

        <tr>
          <th>QA Contact</th>
          <td>intel-3d-bugs@lists.freedesktop.org
          </td>
        </tr></table>
      <p>
        <div>
        <pre>Hello Intel Mesa team,

ASTROKILL and EVERSPACE (both OpenGL) get a performance hit by 66% on my
Haswell Iris Pro 5200 by this commit...

6ee4b352c90e93c82d900328716c1068a7188b91 is the first bad commit
commit 6ee4b352c90e93c82d900328716c1068a7188b91
Author: Jason Ekstrand <<a href="mailto:jason.ekstrand@intel.com">jason.ekstrand@intel.com</a>>
Date:   Thu Sep 28 19:03:38 2017 -0700

    i965: Use prog->info.num_images for needs_dc computation

    This should be just as good as looking in prog_data but removes our one
    state setup dependency on brw_stage_prog_data::nr_image_param.

    Reviewed-by: Jordan Justen <<a href="mailto:jordan.l.justen@intel.com">jordan.l.justen@intel.com</a>>
    Reviewed-by: Kenneth Graunke <<a href="mailto:kenneth@whitecape.org">kenneth@whitecape.org</a>>

:040000 040000 30226198325dfb57e721eed2536d5f6a8f8d6068
db3921cc2c5ee969cef70b422f60bb744b5c144d M      src

Checking out to parent commit restores full performance in both games.
Both games use UE4 Engine.
ASTROKILL (Version 0.9.2.1) comes also with a Vulkan build which is broken even
with parent commit.
I will bisect this later.

Both games work with latest stable Mesa 17.2.4 and also the Vulkan build of
ASTROKILL.

I hope you find a fix before Mesa 17.3.0 will be released.</pre>
        </div>
      </p>


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