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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - [OpenGL CTS] KHR-GL45.enhanced_layouts.varying_structure_locations fails"
href="https://bugs.freedesktop.org/show_bug.cgi?id=103098#c9">Comment # 9</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - [OpenGL CTS] KHR-GL45.enhanced_layouts.varying_structure_locations fails"
href="https://bugs.freedesktop.org/show_bug.cgi?id=103098">bug 103098</a>
from <span class="vcard"><a class="email" href="mailto:jasuarez@igalia.com" title="Juan A. Suarez <jasuarez@igalia.com>"> <span class="fn">Juan A. Suarez</span></a>
</span></b>
<pre>Pushed
commit d5a641106baae2122cc3f09b4a755077d902ee88
Author: Juan A. Suarez Romero <<a href="mailto:jasuarez@igalia.com">jasuarez@igalia.com</a>>
Date: Tue Oct 31 17:39:17 2017 +0000
glsl: add varying resources for arrays of complex types
This patch is mostly a patch done by Ilia Mirkin.
It fixes KHR-GL45.enhanced_layouts.varying_structure_locations.
v2: fix locations for TCS/TES/GS inputs and outputs (Ilia)
CC: Ilia Mirkin <<a href="mailto:imirkin@alum.mit.edu">imirkin@alum.mit.edu</a>>
Bugzilla: <a class="bz_bug_link
bz_status_NEW "
title="NEW - [OpenGL CTS] KHR-GL45.enhanced_layouts.varying_structure_locations fails"
href="show_bug.cgi?id=103098">https://bugs.freedesktop.org/show_bug.cgi?id=103098</a>
Reviewed-by: Nicolai Hähnle <<a href="mailto:nicolai.haehnle@amd.com">nicolai.haehnle@amd.com</a>>
Signed-off-by: Juan A. Suarez Romero <<a href="mailto:jasuarez@igalia.com">jasuarez@igalia.com</a>>
src/compiler/glsl/linker.cpp | 63
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++----
1 file changed, 59 insertions(+), 4 deletions(-)</pre>
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