<html>
<head>
<base href="https://bugs.freedesktop.org/">
</head>
<body>
<p>
<div>
<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - [SKL] ES31-CTS.core.sepshaderobjs.StateInteraction fails sporadically"
href="https://bugs.freedesktop.org/show_bug.cgi?id=102177#c8">Comment # 8</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - [SKL] ES31-CTS.core.sepshaderobjs.StateInteraction fails sporadically"
href="https://bugs.freedesktop.org/show_bug.cgi?id=102177">bug 102177</a>
from <span class="vcard"><a class="email" href="mailto:t_arceri@yahoo.com.au" title="Timothy Arceri <t_arceri@yahoo.com.au>"> <span class="fn">Timothy Arceri</span></a>
</span></b>
<pre>(In reply to Neil Roberts from <a href="show_bug.cgi?id=102177#c7">comment #7</a>)
<span class="quote">> I sent a potential patch for this to the mailing list here:
>
> <a href="https://patchwork.freedesktop.org/patch/185974/">https://patchwork.freedesktop.org/patch/185974/</a>
>
> I also made a narrowed-down Piglit test which has a 98% failure rate here:
>
> <a href="https://patchwork.freedesktop.org/patch/185975/">https://patchwork.freedesktop.org/patch/185975/</a></span >
Thanks for the test. When Ken pointed out the source of the problem I was sure
I'd already done work to fix this as all the data used to be attached to
gl_linked_shader which gets trashed every time we relink. I moved the data
required by the backend to gl_shader_program_data but it seems I forgot to
finish of the last step of creating a fresh instance of gl_shader_program_data
when we link. I've sent some patches to fix this:
<a href="https://patchwork.freedesktop.org/series/33378/">https://patchwork.freedesktop.org/series/33378/</a></pre>
</div>
</p>
<hr>
<span>You are receiving this mail because:</span>
<ul>
<li>You are the QA Contact for the bug.</li>
</ul>
</body>
</html>