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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - [skl,kbl] [drm] GPU HANG: ecode 9:0:0x86df7cf9, in csgo_linux64 [4947], reason: Hang on rcs, action: reset"
href="https://bugs.freedesktop.org/show_bug.cgi?id=102435#c21">Comment # 21</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - [skl,kbl] [drm] GPU HANG: ecode 9:0:0x86df7cf9, in csgo_linux64 [4947], reason: Hang on rcs, action: reset"
href="https://bugs.freedesktop.org/show_bug.cgi?id=102435">bug 102435</a>
from <span class="vcard"><a class="email" href="mailto:jason@jlekstrand.net" title="Jason Ekstrand <jason@jlekstrand.net>"> <span class="fn">Jason Ekstrand</span></a>
</span></b>
<pre>I did a little looking at this and can repro with TF2. I pulled two error
states and both seem to be the third PIPE_CONTROL after a stream of 3DPRIMITIVE
calls each of which draws a single quad. The 3DPRIMITIVE is writing PS depth
count. I have no idea how much of that information is useful yet.</pre>
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