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<b><a class="bz_bug_link
bz_status_ASSIGNED "
title="ASSIGNED - latest mesa git probably after commit c591b1e59454db2e8854e36852e0d413ce38b2f2 causes strange transparency in supertuxkart"
href="https://bugs.freedesktop.org/show_bug.cgi?id=103646#c18">Comment # 18</a>
on <a class="bz_bug_link
bz_status_ASSIGNED "
title="ASSIGNED - latest mesa git probably after commit c591b1e59454db2e8854e36852e0d413ce38b2f2 causes strange transparency in supertuxkart"
href="https://bugs.freedesktop.org/show_bug.cgi?id=103646">bug 103646</a>
from <span class="vcard"><a class="email" href="mailto:deveee@gmail.com" title="Deve <deveee@gmail.com>"> <span class="fn">Deve</span></a>
</span></b>
<pre>I made some experiments with rgba windows and setting opaque region with netwm
works fine under Gnome. You can check if it works for you when game is started:
xprop -name SuperTuxKart -f _NET_WM_OPAQUE_REGION 32c -set
_NET_WM_OPAQUE_REGION 0,0,$width,$height
Replace $width and $height with proper values.
And if it works for you, then I will just set this property during window
creation in STK.</pre>
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