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<b><a class="bz_bug_link
bz_status_ASSIGNED "
title="ASSIGNED - latest mesa git probably after commit c591b1e59454db2e8854e36852e0d413ce38b2f2 causes strange transparency in supertuxkart"
href="https://bugs.freedesktop.org/show_bug.cgi?id=103646#c19">Comment # 19</a>
on <a class="bz_bug_link
bz_status_ASSIGNED "
title="ASSIGNED - latest mesa git probably after commit c591b1e59454db2e8854e36852e0d413ce38b2f2 causes strange transparency in supertuxkart"
href="https://bugs.freedesktop.org/show_bug.cgi?id=103646">bug 103646</a>
from <span class="vcard"><a class="email" href="mailto:davidbecerraporres@gmail.com" title="david becerra <davidbecerraporres@gmail.com>"> <span class="fn">david becerra</span></a>
</span></b>
<pre>(In reply to Deve from <a href="show_bug.cgi?id=103646#c18">comment #18</a>)
<span class="quote">> I made some experiments with rgba windows and setting opaque region with
> netwm works fine under Gnome. You can check if it works for you when game is
> started:
>
> xprop -name SuperTuxKart -f _NET_WM_OPAQUE_REGION 32c -set
> _NET_WM_OPAQUE_REGION 0,0,$width,$height
>
> Replace $width and $height with proper values.
>
> And if it works for you, then I will just set this property during window
> creation in STK.</span >
it works !
but if i apply new resolution it starts to have transparency again</pre>
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