<html>
<head>
<base href="https://bugs.freedesktop.org/">
</head>
<body>
<p>
<div>
<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - [G965 G45 ILK] ES2-CTS.gtf.GL2ExtensionTests.texture_float.texture_float regression"
href="https://bugs.freedesktop.org/show_bug.cgi?id=103227#c7">Comment # 7</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - [G965 G45 ILK] ES2-CTS.gtf.GL2ExtensionTests.texture_float.texture_float regression"
href="https://bugs.freedesktop.org/show_bug.cgi?id=103227">bug 103227</a>
from <span class="vcard"><a class="email" href="mailto:lemody@gmail.com" title="Tapani Pälli <lemody@gmail.com>"> <span class="fn">Tapani Pälli</span></a>
</span></b>
<pre>When the first texture upload happens via glTexImage2D we 'adjust' the internal
format since GLES <= 2.0 does not have sized formats specified. This could be
what is causing the issues here since we might set GL_RGB16F and GL_RGB32F as
internalformat there.
So taking that in to account ... it looks like glTexSubImage2D error checking
is a bit broken. It uses texture_format_error_check_gles() which has been
originally written for glTexImage() family of functions so the internalFormat
checks there don't make sense 'as is' for floating point textures. I will
attempt to write a fix based on these assumptions.</pre>
</div>
</p>
<hr>
<span>You are receiving this mail because:</span>
<ul>
<li>You are the QA Contact for the bug.</li>
<li>You are the assignee for the bug.</li>
</ul>
</body>
</html>