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<th>Bug ID</th>
<td><a class="bz_bug_link
bz_status_NEW "
title="NEW - Mesa 17.2.5 implementation error: bad format MESA_FORMAT_Z_FLOAT32 in _mesa_unpack_uint_24_8_depth_stencil_row"
href="https://bugs.freedesktop.org/show_bug.cgi?id=103966">103966</a>
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<th>Summary</th>
<td>Mesa 17.2.5 implementation error: bad format MESA_FORMAT_Z_FLOAT32 in _mesa_unpack_uint_24_8_depth_stencil_row
</td>
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<th>Product</th>
<td>Mesa
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<th>Version</th>
<td>17.2
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<th>Hardware</th>
<td>x86-64 (AMD64)
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<th>OS</th>
<td>All
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<th>Status</th>
<td>NEW
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<th>Severity</th>
<td>normal
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<th>Priority</th>
<td>medium
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<th>Component</th>
<td>Drivers/DRI/i965
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<th>Assignee</th>
<td>intel-3d-bugs@lists.freedesktop.org
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<th>Reporter</th>
<td>sebastian.schulz95@gmail.com
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<th>QA Contact</th>
<td>intel-3d-bugs@lists.freedesktop.org
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<pre>When trying to create an OpenGL framebuffer with 32bit float depth buffer
(using globjects/glbinding as OpenGL lib), I get the following console output:
Mesa 17.2.5 implementation error: bad format MESA_FORMAT_Z_FLOAT32 in
_mesa_unpack_uint_24_8_depth_stencil_row
Please report at <a href="https://bugs.freedesktop.org/enter_bug.cgi?product=Mesa">https://bugs.freedesktop.org/enter_bug.cgi?product=Mesa</a>
Also, the resulting framebuffer doesn't work.
I also tested the code on Windows 10 (with an Nvidia GPU), where the code works
without problems.
I made a minimal (not) working example that you can find here:
<a href="https://github.com/blblblu/mesa-error-test">https://github.com/blblblu/mesa-error-test</a>
Am I trying something wrong in OpenGL, or is this a problem with Mesa?
CPU: Intel i5-6200U
GPU: Intel HD Graphics 520 (Skylake GT2)
Thanks</pre>
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