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    <body><table border="1" cellspacing="0" cellpadding="8">
        <tr>
          <th>Bug ID</th>
          <td><a class="bz_bug_link 
          bz_status_NEW "
   title="NEW - Mesa 17.2.5 implementation error: bad format MESA_FORMAT_Z_FLOAT32 in _mesa_unpack_uint_24_8_depth_stencil_row"
   href="https://bugs.freedesktop.org/show_bug.cgi?id=103966">103966</a>
          </td>
        </tr>

        <tr>
          <th>Summary</th>
          <td>Mesa 17.2.5 implementation error: bad format MESA_FORMAT_Z_FLOAT32 in _mesa_unpack_uint_24_8_depth_stencil_row
          </td>
        </tr>

        <tr>
          <th>Product</th>
          <td>Mesa
          </td>
        </tr>

        <tr>
          <th>Version</th>
          <td>17.2
          </td>
        </tr>

        <tr>
          <th>Hardware</th>
          <td>x86-64 (AMD64)
          </td>
        </tr>

        <tr>
          <th>OS</th>
          <td>All
          </td>
        </tr>

        <tr>
          <th>Status</th>
          <td>NEW
          </td>
        </tr>

        <tr>
          <th>Severity</th>
          <td>normal
          </td>
        </tr>

        <tr>
          <th>Priority</th>
          <td>medium
          </td>
        </tr>

        <tr>
          <th>Component</th>
          <td>Drivers/DRI/i965
          </td>
        </tr>

        <tr>
          <th>Assignee</th>
          <td>intel-3d-bugs@lists.freedesktop.org
          </td>
        </tr>

        <tr>
          <th>Reporter</th>
          <td>sebastian.schulz95@gmail.com
          </td>
        </tr>

        <tr>
          <th>QA Contact</th>
          <td>intel-3d-bugs@lists.freedesktop.org
          </td>
        </tr></table>
      <p>
        <div>
        <pre>When trying to create an OpenGL framebuffer with 32bit float depth buffer
(using globjects/glbinding as OpenGL lib), I get the following console output:

Mesa 17.2.5 implementation error: bad format MESA_FORMAT_Z_FLOAT32 in
_mesa_unpack_uint_24_8_depth_stencil_row
Please report at <a href="https://bugs.freedesktop.org/enter_bug.cgi?product=Mesa">https://bugs.freedesktop.org/enter_bug.cgi?product=Mesa</a>

Also, the resulting framebuffer doesn't work.

I also tested the code on Windows 10 (with an Nvidia GPU), where the code works
without problems.

I made a minimal (not) working example that you can find here:
<a href="https://github.com/blblblu/mesa-error-test">https://github.com/blblblu/mesa-error-test</a>

Am I trying something wrong in OpenGL, or is this a problem with Mesa?

CPU: Intel i5-6200U
GPU: Intel HD Graphics 520 (Skylake GT2)

Thanks</pre>
        </div>
      </p>


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