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<th>Bug ID</th>
<td><a class="bz_bug_link
bz_status_NEW "
title="NEW - [sklgt4e] GPU hangs in Car_Chase"
href="https://bugs.freedesktop.org/show_bug.cgi?id=104005">104005</a>
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<th>Summary</th>
<td>[sklgt4e] GPU hangs in Car_Chase
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<th>Product</th>
<td>Mesa
</td>
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<th>Version</th>
<td>git
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<th>Hardware</th>
<td>Other
</td>
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<th>OS</th>
<td>All
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<th>Status</th>
<td>NEW
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<th>Severity</th>
<td>normal
</td>
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<th>Priority</th>
<td>medium
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<th>Component</th>
<td>Drivers/DRI/i965
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<th>Assignee</th>
<td>kenneth@whitecape.org
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<th>Reporter</th>
<td>mirlan.ax.tokonbekov@intel.com
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<th>QA Contact</th>
<td>intel-3d-bugs@lists.freedesktop.org
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<pre>Created <span class=""><a href="attachment.cgi?id=135849" name="attach_135849" title="Gpu card error state">attachment 135849</a> <a href="attachment.cgi?id=135849&action=edit" title="Gpu card error state">[details]</a></span>
Gpu card error state
The following commit is causing GPU hang in Car Chase
commit 8ecdbb613609e58094af435a45c357aebce5ff66
Refs: 17.3-branchpoint-607-g8ecdbb6136
Author: Kenneth Graunke <<a href="mailto:kenneth@whitecape.org">kenneth@whitecape.org</a>>
AuthorDate: Wed Nov 8 10:56:00 2017 -0800
Commit: Kenneth Graunke <<a href="mailto:kenneth@whitecape.org">kenneth@whitecape.org</a>>
CommitDate: Thu Nov 9 12:34:11 2017 -0800
i965: Pretend there are 4 subslices for compute shader threads on Gen9+.
Similar to what we did for pixel shader threads - see gen_device_info.c.
We don't want to bump the actual Maximum Number of Threads though, so
we adjust it here. For pixel shaders, we don't use max_wm_threads, so
we could just bump it globally.
Supposedly fixes Piglit tests:
arb_gpu_shader_int64/execution/built-in-functions/cs-op-div-i64vec3-int64_t
arb_gpu_shader_int64/execution/built-in-functions/cs-op-div-i64vec4-int64_t
arb_gpu_shader_int64/execution/built-in-functions/cs-op-div-u64vec4-uint64_t</pre>
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