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    <body><table border="1" cellspacing="0" cellpadding="8">
        <tr>
          <th>Bug ID</th>
          <td><a class="bz_bug_link 
          bz_status_NEW "
   title="NEW - [sklgt4e] GPU hangs in Car_Chase"
   href="https://bugs.freedesktop.org/show_bug.cgi?id=104005">104005</a>
          </td>
        </tr>

        <tr>
          <th>Summary</th>
          <td>[sklgt4e] GPU hangs in Car_Chase
          </td>
        </tr>

        <tr>
          <th>Product</th>
          <td>Mesa
          </td>
        </tr>

        <tr>
          <th>Version</th>
          <td>git
          </td>
        </tr>

        <tr>
          <th>Hardware</th>
          <td>Other
          </td>
        </tr>

        <tr>
          <th>OS</th>
          <td>All
          </td>
        </tr>

        <tr>
          <th>Status</th>
          <td>NEW
          </td>
        </tr>

        <tr>
          <th>Severity</th>
          <td>normal
          </td>
        </tr>

        <tr>
          <th>Priority</th>
          <td>medium
          </td>
        </tr>

        <tr>
          <th>Component</th>
          <td>Drivers/DRI/i965
          </td>
        </tr>

        <tr>
          <th>Assignee</th>
          <td>kenneth@whitecape.org
          </td>
        </tr>

        <tr>
          <th>Reporter</th>
          <td>mirlan.ax.tokonbekov@intel.com
          </td>
        </tr>

        <tr>
          <th>QA Contact</th>
          <td>intel-3d-bugs@lists.freedesktop.org
          </td>
        </tr></table>
      <p>
        <div>
        <pre>Created <span class=""><a href="attachment.cgi?id=135849" name="attach_135849" title="Gpu card error state">attachment 135849</a> <a href="attachment.cgi?id=135849&action=edit" title="Gpu card error state">[details]</a></span>
Gpu card error state

The following commit is causing GPU hang in Car Chase

commit 8ecdbb613609e58094af435a45c357aebce5ff66
Refs: 17.3-branchpoint-607-g8ecdbb6136
Author:     Kenneth Graunke <<a href="mailto:kenneth@whitecape.org">kenneth@whitecape.org</a>>
AuthorDate: Wed Nov 8 10:56:00 2017 -0800
Commit:     Kenneth Graunke <<a href="mailto:kenneth@whitecape.org">kenneth@whitecape.org</a>>
CommitDate: Thu Nov 9 12:34:11 2017 -0800

    i965: Pretend there are 4 subslices for compute shader threads on Gen9+.

    Similar to what we did for pixel shader threads - see gen_device_info.c.

    We don't want to bump the actual Maximum Number of Threads though, so
    we adjust it here.  For pixel shaders, we don't use max_wm_threads, so
    we could just bump it globally.

    Supposedly fixes Piglit tests:
    arb_gpu_shader_int64/execution/built-in-functions/cs-op-div-i64vec3-int64_t
    arb_gpu_shader_int64/execution/built-in-functions/cs-op-div-i64vec4-int64_t
   
arb_gpu_shader_int64/execution/built-in-functions/cs-op-div-u64vec4-uint64_t</pre>
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      </p>


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