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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - [OpenGL CTS] KHR-GL46.compute_shader.resource-texture sometimes fails in full run"
href="https://bugs.freedesktop.org/show_bug.cgi?id=104153#c2">Comment # 2</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - [OpenGL CTS] KHR-GL46.compute_shader.resource-texture sometimes fails in full run"
href="https://bugs.freedesktop.org/show_bug.cgi?id=104153">bug 104153</a>
from <span class="vcard"><a class="email" href="mailto:idr@freedesktop.org" title="Ian Romanick <idr@freedesktop.org>"> <span class="fn">Ian Romanick</span></a>
</span></b>
<pre>Is there any output from the failing runs? The test uses indirect dispatch and
memory barriers. There are plenty of opportunities for timing related issues.</pre>
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