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<b><a class="bz_bug_link
bz_status_NEEDINFO "
title="NEEDINFO - VK_FORMAT_A1R5G5B5_UNORM_PACK16 has red and blue swapped"
href="https://bugs.freedesktop.org/show_bug.cgi?id=104355#c3">Comment # 3</a>
on <a class="bz_bug_link
bz_status_NEEDINFO "
title="NEEDINFO - VK_FORMAT_A1R5G5B5_UNORM_PACK16 has red and blue swapped"
href="https://bugs.freedesktop.org/show_bug.cgi?id=104355">bug 104355</a>
from <span class="vcard"><a class="email" href="mailto:hrydgard@gmail.com" title="hrydgard@gmail.com">hrydgard@gmail.com</a>
</span></b>
<pre>Should probably also mention that I am using a component mapping in the image
View:
static const VkComponentMapping VULKAN_1555_SWIZZLE = { VK_COMPONENT_SWIZZLE_B,
VK_COMPONENT_SWIZZLE_G, VK_COMPONENT_SWIZZLE_R, VK_COMPONENT_SWIZZLE_A };
This is assigned to VkImageViewCreateInfo.components when creating the image
view used to read this texture.
This mapping does an R/B swap to make it match the PSP's channel order. So an
alternative explanation is that this channel mapping isn't being applied
correctly.</pre>
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