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    <body><table border="1" cellspacing="0" cellpadding="8">
        <tr>
          <th>Bug ID</th>
          <td><a class="bz_bug_link 
          bz_status_NEW "
   title="NEW - [BSW] Actec Ruins GL version GPU hangs"
   href="https://bugs.freedesktop.org/show_bug.cgi?id=104636">104636</a>
          </td>
        </tr>

        <tr>
          <th>Summary</th>
          <td>[BSW] Actec Ruins GL version GPU hangs
          </td>
        </tr>

        <tr>
          <th>Product</th>
          <td>Mesa
          </td>
        </tr>

        <tr>
          <th>Version</th>
          <td>git
          </td>
        </tr>

        <tr>
          <th>Hardware</th>
          <td>Other
          </td>
        </tr>

        <tr>
          <th>OS</th>
          <td>All
          </td>
        </tr>

        <tr>
          <th>Status</th>
          <td>NEW
          </td>
        </tr>

        <tr>
          <th>Severity</th>
          <td>normal
          </td>
        </tr>

        <tr>
          <th>Priority</th>
          <td>medium
          </td>
        </tr>

        <tr>
          <th>Component</th>
          <td>Drivers/DRI/i965
          </td>
        </tr>

        <tr>
          <th>Assignee</th>
          <td>intel-3d-bugs@lists.freedesktop.org
          </td>
        </tr>

        <tr>
          <th>Reporter</th>
          <td>eero.t.tamminen@intel.com
          </td>
        </tr>

        <tr>
          <th>QA Contact</th>
          <td>intel-3d-bugs@lists.freedesktop.org
          </td>
        </tr></table>
      <p>
        <div>
        <pre>Aztec Ruins test *GL* version in the proprietary GfxBench v5.0-GOLD2 benchmark
suite GPU hangs everytime on BSW (N3050).

Setup:
- Mesa, drm-tip kernel & X server from git
- Ubuntu 16.04

(Hangs happen also with at least few months older version of Mesa, kernel and X
server, but Mesa has had earlier other issues with this use-case, so much older
data isn't very useful.)

Use-case example:
bin/testfw_app --gfx glfw --gl_api desktop_core --width 1920 --height 1080
--fullscreen 1 --test_id gl_5_normal

Hang would seems to happen on start of the benchmark run.

This test works fine on all the other devices, it and its Vulkan version works
fine on BSW.  Both GL & Vulkan version use DXT5 textures.

This isn't a regression.

(Filed this to Bugzilla on request from Jason.  As it's a not a public
test-case, binary, GPU error states & other info are only available
internally.)</pre>
        </div>
      </p>


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