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<body><span class="vcard"><a class="email" href="mailto:xinghua.cao@intel.com" title="xinghua <xinghua.cao@intel.com>"> <span class="fn">xinghua</span></a>
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<a class="bz_bug_link
bz_status_NEW "
title="NEW - Crash happens when running compute pipeline after calling glxMakeCurrent two times"
href="https://bugs.freedesktop.org/show_bug.cgi?id=104546">bug 104546</a>
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<td>yang.gu@intel.com
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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - Crash happens when running compute pipeline after calling glxMakeCurrent two times"
href="https://bugs.freedesktop.org/show_bug.cgi?id=104546#c4">Comment # 4</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - Crash happens when running compute pipeline after calling glxMakeCurrent two times"
href="https://bugs.freedesktop.org/show_bug.cgi?id=104546">bug 104546</a>
from <span class="vcard"><a class="email" href="mailto:xinghua.cao@intel.com" title="xinghua <xinghua.cao@intel.com>"> <span class="fn">xinghua</span></a>
</span></b>
<pre>The patch(f5859b4...) seems had been merged in Ubuntu 17.10 system graphics
driver. I had found that all compute shader cases in angle_end2end_tests of
ANGLE project (if call glDispatchCompute) would crash.
Not sure whether other apps would crash in the feture on Ubuntu 17.10.</pre>
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