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            <b><a class="bz_bug_link 
          bz_status_NEW "
   title="NEW - [KBL] portal2_linux GPU hang"
   href="https://bugs.freedesktop.org/show_bug.cgi?id=104487#c6">Comment # 6</a>
              on <a class="bz_bug_link 
          bz_status_NEW "
   title="NEW - [KBL] portal2_linux GPU hang"
   href="https://bugs.freedesktop.org/show_bug.cgi?id=104487">bug 104487</a>
              from <span class="vcard"><a class="email" href="mailto:kenneth@whitecape.org" title="Kenneth Graunke <kenneth@whitecape.org>"> <span class="fn">Kenneth Graunke</span></a>
</span></b>
        <pre>Actually, it looks like they've bound a R8G8B8A8_UNORM texture to a
sampler2DShadow, and are calling shadow2D() call on it.  Pretty sure this is
supposed to return undefined results.  We're translating it to a sample_c
message, which has a restriction that the surface format needs to support
shadow sampling.  My guess is that if you combine that with CCS and HiZ
somehow, it dies badly.

Major kudos to Jason for noticing that.  He gave me a hack that seems to fix
it.

We'll probably need to be properly defensive against this.  Hopefully we should
have a proper fix soon...</pre>
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