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<th>Bug ID</th>
<td><a class="bz_bug_link
bz_status_NEW "
title="NEW - Rocket League: grass rendering broken with nir"
href="https://bugs.freedesktop.org/show_bug.cgi?id=104717">104717</a>
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<th>Summary</th>
<td>Rocket League: grass rendering broken with nir
</td>
</tr>
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<th>Product</th>
<td>Mesa
</td>
</tr>
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<th>Version</th>
<td>git
</td>
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<th>Hardware</th>
<td>Other
</td>
</tr>
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<th>OS</th>
<td>All
</td>
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<th>Status</th>
<td>NEW
</td>
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<th>Severity</th>
<td>normal
</td>
</tr>
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<th>Priority</th>
<td>medium
</td>
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<th>Component</th>
<td>Drivers/DRI/i965
</td>
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<th>Assignee</th>
<td>intel-3d-bugs@lists.freedesktop.org
</td>
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<th>Reporter</th>
<td>gr.muench@gmail.com
</td>
</tr>
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<th>QA Contact</th>
<td>intel-3d-bugs@lists.freedesktop.org
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<p>
<div>
<pre>Im on a Radeon 7970 but Im running the game with the nir stack, so I think this
is a problem for Intel users too.
Basically using nir reintroduces:
<a class="bz_bug_link
bz_status_RESOLVED bz_closed"
title="RESOLVED FIXED - Rocket League: grass gets rendered incorrectly"
href="show_bug.cgi?id=100070">https://bugs.freedesktop.org/show_bug.cgi?id=100070</a>
Which probably mean that Intel needs the same workaround. Also consider Witcher
2 and ARMA 3 for the fix.</pre>
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