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    <body><span class="vcard"><a class="email" href="mailto:jason@jlekstrand.net" title="Jason Ekstrand <jason@jlekstrand.net>"> <span class="fn">Jason Ekstrand</span></a>
</span> changed
          <a class="bz_bug_link 
          bz_status_RESOLVED  bz_closed"
   title="RESOLVED FIXED - [skl CCS] Oxenfree (unity engine game) hangs GPU"
   href="https://bugs.freedesktop.org/show_bug.cgi?id=104711">bug 104711</a>
          <br>
             <table border="1" cellspacing="0" cellpadding="8">
          <tr>
            <th>What</th>
            <th>Removed</th>
            <th>Added</th>
          </tr>

         <tr>
           <td style="text-align:right;">Resolution</td>
           <td>---
           </td>
           <td>FIXED
           </td>
         </tr>

         <tr>
           <td style="text-align:right;">Status</td>
           <td>NEW
           </td>
           <td>RESOLVED
           </td>
         </tr></table>
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        <div>
            <b><a class="bz_bug_link 
          bz_status_RESOLVED  bz_closed"
   title="RESOLVED FIXED - [skl CCS] Oxenfree (unity engine game) hangs GPU"
   href="https://bugs.freedesktop.org/show_bug.cgi?id=104711#c7">Comment # 7</a>
              on <a class="bz_bug_link 
          bz_status_RESOLVED  bz_closed"
   title="RESOLVED FIXED - [skl CCS] Oxenfree (unity engine game) hangs GPU"
   href="https://bugs.freedesktop.org/show_bug.cgi?id=104711">bug 104711</a>
              from <span class="vcard"><a class="email" href="mailto:jason@jlekstrand.net" title="Jason Ekstrand <jason@jlekstrand.net>"> <span class="fn">Jason Ekstrand</span></a>
</span></b>
        <pre>This is fixed by the following commit in master:

commit d38ec24f531fac0b53c406a09d17427309a3ffca
Author: Jason Ekstrand <<a href="mailto:jason.ekstrand@intel.com">jason.ekstrand@intel.com</a>>
Date:   Mon Jan 22 23:40:48 2018 -0800

    i965/miptree: Add an aux_disabled parameter to render_aux_usage

    Only one of the callers of intel_miptree_render_aux_usage actually took
    brw->draw_aux_buffer_disabled into account.  This was causing us to
    ignore draw_aux_buffer_disabled for the intel_miptree_prepare_render.
    This isn't a problem because the draw_aux_buffer_disabled entry was set
    during texture preparation and we already did the resolve at that time.
    However, this also meant that the aux_usage we were passing to
    brw_cache_flush_for_render and brw_render_cache_add_bo was wrong so our
    automatic cache flushing around aux_usage changes wasn't happening.
    This was causing GPU hangs in Oxenfree.

    Bugzilla: <a class="bz_bug_link 
          bz_status_RESOLVED  bz_closed"
   title="RESOLVED FIXED - [skl CCS] Oxenfree (unity engine game) hangs GPU"
   href="show_bug.cgi?id=104711">https://bugs.freedesktop.org/show_bug.cgi?id=104711</a>
    Bugzilla: <a class="bz_bug_link 
          bz_status_ASSIGNED "
   title="ASSIGNED - [CCS] lemonbar-xft GPU hang"
   href="show_bug.cgi?id=104411">https://bugs.freedesktop.org/show_bug.cgi?id=104411</a>
    Bugzilla: <a class="bz_bug_link 
          bz_status_RESOLVED  bz_closed"
   title="RESOLVED DUPLICATE - [KBL] Intel GPU hang with firefox"
   href="show_bug.cgi?id=104383">https://bugs.freedesktop.org/show_bug.cgi?id=104383</a>
    Fixes: ea0d2e98ecb369ab84e78c84709c0930ea8c293a
    Cc: <a href="mailto:mesa-stable@lists.freedesktop.org">mesa-stable@lists.freedesktop.org</a>
    Reviewed-by: Iago Toral Quiroga <<a href="mailto:itoral@igalia.com">itoral@igalia.com</a>>
    Reviewed-by: Kenneth Graunke <<a href="mailto:kenneth@whitecape.org">kenneth@whitecape.org</a>></pre>
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