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<body><span class="vcard"><a class="email" href="mailto:jason@jlekstrand.net" title="Jason Ekstrand <jason@jlekstrand.net>"> <span class="fn">Jason Ekstrand</span></a>
</span> changed
<a class="bz_bug_link
bz_status_RESOLVED bz_closed"
title="RESOLVED FIXED - [skl CCS] Oxenfree (unity engine game) hangs GPU"
href="https://bugs.freedesktop.org/show_bug.cgi?id=104711">bug 104711</a>
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<table border="1" cellspacing="0" cellpadding="8">
<tr>
<th>What</th>
<th>Removed</th>
<th>Added</th>
</tr>
<tr>
<td style="text-align:right;">Resolution</td>
<td>---
</td>
<td>FIXED
</td>
</tr>
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<td style="text-align:right;">Status</td>
<td>NEW
</td>
<td>RESOLVED
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<b><a class="bz_bug_link
bz_status_RESOLVED bz_closed"
title="RESOLVED FIXED - [skl CCS] Oxenfree (unity engine game) hangs GPU"
href="https://bugs.freedesktop.org/show_bug.cgi?id=104711#c7">Comment # 7</a>
on <a class="bz_bug_link
bz_status_RESOLVED bz_closed"
title="RESOLVED FIXED - [skl CCS] Oxenfree (unity engine game) hangs GPU"
href="https://bugs.freedesktop.org/show_bug.cgi?id=104711">bug 104711</a>
from <span class="vcard"><a class="email" href="mailto:jason@jlekstrand.net" title="Jason Ekstrand <jason@jlekstrand.net>"> <span class="fn">Jason Ekstrand</span></a>
</span></b>
<pre>This is fixed by the following commit in master:
commit d38ec24f531fac0b53c406a09d17427309a3ffca
Author: Jason Ekstrand <<a href="mailto:jason.ekstrand@intel.com">jason.ekstrand@intel.com</a>>
Date: Mon Jan 22 23:40:48 2018 -0800
i965/miptree: Add an aux_disabled parameter to render_aux_usage
Only one of the callers of intel_miptree_render_aux_usage actually took
brw->draw_aux_buffer_disabled into account. This was causing us to
ignore draw_aux_buffer_disabled for the intel_miptree_prepare_render.
This isn't a problem because the draw_aux_buffer_disabled entry was set
during texture preparation and we already did the resolve at that time.
However, this also meant that the aux_usage we were passing to
brw_cache_flush_for_render and brw_render_cache_add_bo was wrong so our
automatic cache flushing around aux_usage changes wasn't happening.
This was causing GPU hangs in Oxenfree.
Bugzilla: <a class="bz_bug_link
bz_status_RESOLVED bz_closed"
title="RESOLVED FIXED - [skl CCS] Oxenfree (unity engine game) hangs GPU"
href="show_bug.cgi?id=104711">https://bugs.freedesktop.org/show_bug.cgi?id=104711</a>
Bugzilla: <a class="bz_bug_link
bz_status_ASSIGNED "
title="ASSIGNED - [CCS] lemonbar-xft GPU hang"
href="show_bug.cgi?id=104411">https://bugs.freedesktop.org/show_bug.cgi?id=104411</a>
Bugzilla: <a class="bz_bug_link
bz_status_RESOLVED bz_closed"
title="RESOLVED DUPLICATE - [KBL] Intel GPU hang with firefox"
href="show_bug.cgi?id=104383">https://bugs.freedesktop.org/show_bug.cgi?id=104383</a>
Fixes: ea0d2e98ecb369ab84e78c84709c0930ea8c293a
Cc: <a href="mailto:mesa-stable@lists.freedesktop.org">mesa-stable@lists.freedesktop.org</a>
Reviewed-by: Iago Toral Quiroga <<a href="mailto:itoral@igalia.com">itoral@igalia.com</a>>
Reviewed-by: Kenneth Graunke <<a href="mailto:kenneth@whitecape.org">kenneth@whitecape.org</a>></pre>
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