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<th>Bug ID</th>
<td><a class="bz_bug_link
bz_status_NEW "
title="NEW - anv: GPU hang with DOOM 2016 using wine-vulkan"
href="https://bugs.freedesktop.org/show_bug.cgi?id=104816">104816</a>
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<th>Summary</th>
<td>anv: GPU hang with DOOM 2016 using wine-vulkan
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<th>Product</th>
<td>Mesa
</td>
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<th>Version</th>
<td>git
</td>
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<th>Hardware</th>
<td>x86-64 (AMD64)
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<th>OS</th>
<td>Linux (All)
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<th>Status</th>
<td>NEW
</td>
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<th>Severity</th>
<td>normal
</td>
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<th>Priority</th>
<td>medium
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<th>Component</th>
<td>Drivers/Vulkan/intel
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<th>Assignee</th>
<td>intel-3d-bugs@lists.freedesktop.org
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<th>Reporter</th>
<td>d.spitznagel@goodbytez.de
</td>
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<th>QA Contact</th>
<td>intel-3d-bugs@lists.freedesktop.org
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<th>CC</th>
<td>jason@jlekstrand.net
</td>
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<pre>Hello devs,
DOOM 2016 is hanging the GPU during gameplay.
[Sat Jan 27 22:03:03 2018] [drm] GPU HANG: ecode 8:0:0x8795fffd, in
DOOMx64vk.exe [1646], reason: Hang on render ring, action: reset
[Sat Jan 27 22:03:03 2018] [drm] GPU hangs can indicate a bug anywhere in the
entire gfx stack, including userspace.
[Sat Jan 27 22:03:03 2018] [drm] Please file a _new_ bug report on
bugs.freedesktop.org against DRI -> DRM/Intel
[Sat Jan 27 22:03:03 2018] [drm] drm/i915 developers can then reassign to the
right component if it's not a kernel issue.
[Sat Jan 27 22:03:03 2018] [drm] The gpu crash dump is required to analyze gpu
hangs, so please always attach it.
[Sat Jan 27 22:03:03 2018] [drm] GPU crash dump saved to
/sys/class/drm/card0/error
[Sat Jan 27 22:03:03 2018] drm/i915: Resetting chip after gpu hang
It mostly happens when a monster strikes you or when the imp throws a fireball
at you.
To be able to play this game with mesa versions higher than 17.1 " you need to
compile mesa with ".depthBounds" set to "true" inside
src/intel/vulkan/anv_device.c.</pre>
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