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<body><span class="vcard"><a class="email" href="mailto:jason@jlekstrand.net" title="Jason Ekstrand <jason@jlekstrand.net>"> <span class="fn">Jason Ekstrand</span></a>
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<a class="bz_bug_link
bz_status_NEW "
title="NEW - anv: Dota2 rendering corruption"
href="https://bugs.freedesktop.org/show_bug.cgi?id=104923">bug 104923</a>
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<th>What</th>
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<td>currojerez@riseup.net, mattst88@gmail.com
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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - anv: Dota2 rendering corruption"
href="https://bugs.freedesktop.org/show_bug.cgi?id=104923#c3">Comment # 3</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - anv: Dota2 rendering corruption"
href="https://bugs.freedesktop.org/show_bug.cgi?id=104923">bug 104923</a>
from <span class="vcard"><a class="email" href="mailto:jason@jlekstrand.net" title="Jason Ekstrand <jason@jlekstrand.net>"> <span class="fn">Jason Ekstrand</span></a>
</span></b>
<pre>I've narrowed this down quite a bit now. This branch contains a patch which
can help pin-point the exact shader:
<a href="https://cgit.freedesktop.org/~jekstrand/mesa/commit/?h=wip/bug-104923">https://cgit.freedesktop.org/~jekstrand/mesa/commit/?h=wip/bug-104923</a>
Anything which perturbs instructions seems to fix it. I think it's actually a
bug in post-RA scheduling. If I disable post-ra scheduling everything goes
back to passing.</pre>
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