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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - [Gen8+] Xonotic fails to render one of the weapons"
href="https://bugs.freedesktop.org/show_bug.cgi?id=101408#c14">Comment # 14</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - [Gen8+] Xonotic fails to render one of the weapons"
href="https://bugs.freedesktop.org/show_bug.cgi?id=101408">bug 101408</a>
from <span class="vcard"><a class="email" href="mailto:andriy.khulap@globallogic.com" title="Andriy Khulap <andriy.khulap@globallogic.com>"> <span class="fn">Andriy Khulap</span></a>
</span></b>
<pre>I've found the renders where mortar is drawn for 3 cases:
- frame 550 where gun is on ground;
- frame 710 where gun is in hands;
- frame 710 where gun is in hands and already re-spawned on ground.
The shaders are identical for all cases and differ only with #define VERTEX and
#define FRAGMENT. So I've attached only pair of them.
Also I did dump of shaders used in the whole trace (using export
MESA_SHADER_DUMP_PATH) and found that their body is the same also. The game
uses the same big shader which is configured for different cases using defines.
Unfortunately I didn't find the bug cause at this moment. Will continue
investigation.</pre>
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