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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - GraphicsFuzz Android Benchmark crash Firefox on shader06"
href="https://bugs.freedesktop.org/show_bug.cgi?id=104703#c4">Comment # 4</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - GraphicsFuzz Android Benchmark crash Firefox on shader06"
href="https://bugs.freedesktop.org/show_bug.cgi?id=104703">bug 104703</a>
from <span class="vcard"><a class="email" href="mailto:vadym.shovkoplias@globallogic.com" title="vadym <vadym.shovkoplias@globallogic.com>"> <span class="fn">vadym</span></a>
</span></b>
<pre>Bisected:
40e9f2f13847ddd94e1216088aa00456d7b02d2b is the first bad commit
commit 40e9f2f13847ddd94e1216088aa00456d7b02d2b
Author: Timothy Arceri <<a href="mailto:timothy.arceri@collabora.com">timothy.arceri@collabora.com</a>>
Date: Tue Dec 13 11:37:25 2016 +1100
i965: disable loop unrolling in GLSL IR
There is a single regression in loop unrolling which is:
loops HURT: shaders/orbital_explorer.shader_test GS SIMD8: 0 -> 1
However the loop is huge so it seems reasonable not to unroll it. It's
surprising that GLSL IR does unroll it.
shader-db results BDW:
total instructions in shared programs: 13037455 -> 13036947 (-0.00%)
instructions in affected programs: 17982 -> 17474 (-2.83%)
helped: 63
HURT: 25
total cycles in shared programs: 262217870 -> 262227990 (0.00%)
cycles in affected programs: 2287046 -> 2297166 (0.44%)
helped: 969
HURT: 844
total loops in shared programs: 2951 -> 2952 (0.03%)
loops in affected programs: 0 -> 1
helped: 0
HURT: 1
LOST: 0
GAINED: 1
Reviewed-by: Jason Ekstrand <<a href="mailto:jason@jlekstrand.net">jason@jlekstrand.net</a>></pre>
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