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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - GraphicsFuzz Android Benchmark crash Firefox on shader06"
href="https://bugs.freedesktop.org/show_bug.cgi?id=104703#c5">Comment # 5</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - GraphicsFuzz Android Benchmark crash Firefox on shader06"
href="https://bugs.freedesktop.org/show_bug.cgi?id=104703">bug 104703</a>
from <span class="vcard"><a class="email" href="mailto:vadym.shovkoplias@globallogic.com" title="vadym <vadym.shovkoplias@globallogic.com>"> <span class="fn">vadym</span></a>
</span></b>
<pre>Issue is already fixed in <a class="bz_bug_link
bz_status_RESOLVED bz_closed"
title="RESOLVED FIXED - WebGL2 shader crashes i965_dri.so 17.3.3"
href="show_bug.cgi?id=105271">https://bugs.freedesktop.org/show_bug.cgi?id=105271</a>
by the following commit:
commit 0c1f37cc2d8555223ade73b244a3ee374be8d9cd
Author: Timothy Arceri <<a href="mailto:tarceri@itsqueeze.com">tarceri@itsqueeze.com</a>>
Date: Wed Feb 28 14:33:55 2018 +1100
nir: fix interger divide by zero crash during constant folding
From the GLSL 4.60 spec Section 5.9 (Expressions):
"Dividing by zero does not cause an exception but does result in
an unspecified value."
Fixes: 89285e4d47a6 "nir: add new constant folding infrastructure"
Reviewed-by: Jason Ekstrand <<a href="mailto:jason@jlekstrand.net">jason@jlekstrand.net</a>>
Bugzilla: <a class="bz_bug_link
bz_status_RESOLVED bz_closed"
title="RESOLVED FIXED - WebGL2 shader crashes i965_dri.so 17.3.3"
href="show_bug.cgi?id=105271">https://bugs.freedesktop.org/show_bug.cgi?id=105271</a>
So this can be marked as duplicate.</pre>
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