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<b><a class="bz_bug_link
bz_status_RESOLVED bz_closed"
title="RESOLVED FIXED - WebGL2 shader crashes i965_dri.so 17.3.3"
href="https://bugs.freedesktop.org/show_bug.cgi?id=105271#c11">Comment # 11</a>
on <a class="bz_bug_link
bz_status_RESOLVED bz_closed"
title="RESOLVED FIXED - WebGL2 shader crashes i965_dri.so 17.3.3"
href="https://bugs.freedesktop.org/show_bug.cgi?id=105271">bug 105271</a>
from <span class="vcard"><a class="email" href="mailto:jason@jlekstrand.net" title="Jason Ekstrand <jason@jlekstrand.net>"> <span class="fn">Jason Ekstrand</span></a>
</span></b>
<pre>(In reply to Jason Ekstrand from <a href="show_bug.cgi?id=105271#c10">comment #10</a>)
<span class="quote">> int j = 0;
> for (int i = 0; i < 4; i++)
> j += 42/i;
>
> gl_FragColor.x = 255.0f / float(i);</span >
That should be float(j)</pre>
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