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      <base href="https://bugs.freedesktop.org/">
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    <body><table border="1" cellspacing="0" cellpadding="8">
        <tr>
          <th>Bug ID</th>
          <td><a class="bz_bug_link 
          bz_status_NEW "
   title="NEW - [BSW] SynMark OglCSDof GPU hangs"
   href="https://bugs.freedesktop.org/show_bug.cgi?id=105290">105290</a>
          </td>
        </tr>

        <tr>
          <th>Summary</th>
          <td>[BSW] SynMark OglCSDof GPU hangs
          </td>
        </tr>

        <tr>
          <th>Product</th>
          <td>Mesa
          </td>
        </tr>

        <tr>
          <th>Version</th>
          <td>git
          </td>
        </tr>

        <tr>
          <th>Hardware</th>
          <td>Other
          </td>
        </tr>

        <tr>
          <th>OS</th>
          <td>All
          </td>
        </tr>

        <tr>
          <th>Status</th>
          <td>NEW
          </td>
        </tr>

        <tr>
          <th>Severity</th>
          <td>normal
          </td>
        </tr>

        <tr>
          <th>Priority</th>
          <td>medium
          </td>
        </tr>

        <tr>
          <th>Component</th>
          <td>Drivers/DRI/i965
          </td>
        </tr>

        <tr>
          <th>Assignee</th>
          <td>intel-3d-bugs@lists.freedesktop.org
          </td>
        </tr>

        <tr>
          <th>Reporter</th>
          <td>eero.t.tamminen@intel.com
          </td>
        </tr>

        <tr>
          <th>QA Contact</th>
          <td>intel-3d-bugs@lists.freedesktop.org
          </td>
        </tr></table>
      <p>
        <div>
        <pre>Setup:
- Ubuntu 16.04
- Latest drm-tip kernel or 4.15, and X server from same time frame
- Mesa git
- SynMark v7.0

Test-case:
- ./synmark2 OglCSDof

Between following commits:
2018-02-20 18:43:42 UTC 4c4e6232ee: freedreno/ir3: fix use_count refcnt'ing
issue
2018-02-21 18:53:38 UTC 81dd4a7637: radeonsi: enable uvd encode for HEVC main

CSDof has started to GPU hang.  Hanging happens only with BSW.

Of the changes during this period, shader cache enabling looks most likely
candidate.  I'm not going to bisect this, but I should have free BSW available
tomorrow and can check whether disabling shader cache helps anything.</pre>
        </div>
      </p>


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