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<th>Bug ID</th>
<td><a class="bz_bug_link
bz_status_NEW "
title="NEW - Does this a memory leak coursed by driver?"
href="https://bugs.freedesktop.org/show_bug.cgi?id=105283">105283</a>
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<th>Summary</th>
<td>Does this a memory leak coursed by driver?
</td>
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<th>Product</th>
<td>Mesa
</td>
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<th>Version</th>
<td>git
</td>
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<th>Hardware</th>
<td>x86-64 (AMD64)
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<th>OS</th>
<td>Linux (All)
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<th>Status</th>
<td>NEW
</td>
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<th>Severity</th>
<td>major
</td>
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<th>Priority</th>
<td>medium
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<th>Component</th>
<td>Drivers/DRI/i965
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<th>Assignee</th>
<td>intel-3d-bugs@lists.freedesktop.org
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<th>Reporter</th>
<td>94389147@qq.com
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<th>QA Contact</th>
<td>intel-3d-bugs@lists.freedesktop.org
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<pre>Hi
We're testing a famous android application on a lxc based android container
named anbox(<a href="http://anbox.io">http://anbox.io</a>). The test case will open/close the android app and
run some actions repeatedly. After testing 24 hours, the memory is increasing
dramatically.
When I ran valgrind to check memory leaks, the whole application becomes slowly
running, and I have to manually check the case and only run a fewer rounds.
There are many points show 'definitely' leaks, and the most leaking bytes and
valuable one is following,
==17019== 4,208 bytes in 26 blocks are definitely lost in loss record 4,191 of
5,088
==17019== at 0x4C2DB8F: malloc (in
/usr/lib/valgrind/vgpreload_memcheck-amd64-linux.so)
==17019== by 0x11BA013C: ralloc_size (ralloc.c:121)
==17019== by 0x11BA021D: rzalloc_size (ralloc.c:153)
==17019== by 0x11E4F1C1: fs_visitor::assign_constant_locations()
(brw_fs.cpp:2186)
==17019== by 0x11E59DAB: fs_visitor::optimize() (brw_fs.cpp:5907)
==17019== by 0x11E5B747: fs_visitor::run_vs() (brw_fs.cpp:6190)
==17019== by 0x11ED41BF: brw_compile_vs (brw_vec4.cpp:2863)
==17019== by 0x11CC23BC: brw_codegen_vs_prog (brw_vs.c:222)
==17019== by 0x11CC2F28: brw_vs_precompile (brw_vs.c:379)
==17019== by 0x11CB4ECA: brw_shader_precompile (brw_link.cpp:65)
==17019== by 0x11CB4ECA: brw_link_shader (brw_link.cpp:362)
==17019== by 0x11AF354D: _mesa_glsl_link_shader (ir_to_mesa.cpp:3126)
==17019== by 0x11A00E02: link_program (shaderapi.c:1203)
==17019== by 0x11A00E02: link_program_error (shaderapi.c:1281)
Does this relate to driver issue?</pre>
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