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<b><a class="bz_bug_link
bz_status_ASSIGNED "
title="ASSIGNED - WebGL2 shader crashes i965_dri.so 17.3.3"
href="https://bugs.freedesktop.org/show_bug.cgi?id=105271#c3">Comment # 3</a>
on <a class="bz_bug_link
bz_status_ASSIGNED "
title="ASSIGNED - WebGL2 shader crashes i965_dri.so 17.3.3"
href="https://bugs.freedesktop.org/show_bug.cgi?id=105271">bug 105271</a>
from <span class="vcard"><a class="email" href="mailto:mark.a.janes@intel.com" title="Mark Janes <mark.a.janes@intel.com>"> <span class="fn">Mark Janes</span></a>
</span></b>
<pre>Yes, the shader is intentionally buggy, to crash drivers that don't suitably
check the input. Mesa has taken a few patches to that have come out of these
fuzz tests in the past.</pre>
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